Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ambessa
Defeat
Ranked Solo/Duo · 398 days ago
8 / 8 / 8
K / D / A
47.1%
Kill participation
783
Damage / min
11,420g
402.6 gold / min
11
4 placed · 1 cleared
179
6.3 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat1vsAll#日新又日新
Ambessa · Top
8 / 8 / 8
47.1% KP
22,210
22.7% share
11,420g
179 CS · 6.3/m
Hitori#1291
Nocturne · Jungle
12 / 5 / 8
58.8% KP
18,020
18.4% share
13,222g
157 CS · 5.5/m
心地よい鹿#JP2
Sylas · Mid
9 / 8 / 11
58.8% KP
27,373
27.9% share
13,164g
168 CS · 5.9/m
虚空でオワタ#唐揚げ
Jhin · ADC
3 / 4 / 10
38.2% KP
11,977
12.2% share
10,648g
202 CS · 7.1/m
グレイラースY#JP1
Shaco · Support
2 / 7 / 12
41.2% KP
18,410
18.8% share
7,705g
43 CS · 1.5/m
Red side
Victoryshottaka#JP1
Urgot · Top
10 / 6 / 5
46.9% KP
26,555
24.8% share
16,079g
267 CS · 9.4/m
丘 丘#BDTH
Qiyana · Jungle
7 / 8 / 8
46.9% KP
17,032
15.9% share
13,461g
199 CS · 7/m
ふいか#502
Diana · Mid
7 / 12 / 13
62.5% KP
36,883
34.4% share
12,239g
160 CS · 5.6/m
お兄さんしゅごい#1919
Seraphine · ADC
1 / 2 / 14
46.9% KP
8,762
8.2% share
10,081g
187 CS · 6.6/m
Harley Quinn#JP2
Pantheon · Support
7 / 6 / 13
62.5% KP
18,052
16.8% share
10,659g
46 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
