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Pair intelligence

Find the connection between two kits.

Setup, follow-up, damage balance, peel, and fight shape make a duo more than two win rates.

Live Riot data

54 pairs · 54 with a written note

Aatrox splash art
Aatrox
Sejuani splash art
Sejuani

Aatrox+Sejuani

Glacial Prison is the setup Aatrox cannot make for himself: a stunned line lets him land all three casts on the same targets instead of chasing them one at a time.

Level one, from Riot

Attack range
175·150+25
Base health
650·630+20
Base armor
38·34+4
Base attack damage
60·66-6
Move speed
345·340+5
Aatrox splash art
Aatrox
Ahri splash art
Ahri

Aatrox+Ahri

Aatrox needs targets that cannot walk out of his sweet spots. A landed Charm holds one inside the third Darkin Blade cast, which is the swing the whole kit is built around.

Level one, from Riot

Attack range
175·550-375
Base health
650·590+60
Base armor
38·21+17
Base magic resist
32·30+2
Base attack damage
60·53+7

Ahri out-ranges Aatrox by 375 at level one, so every basic attack trade starts on Ahri's terms.

Aatrox splash art
Aatrox
Lulu splash art
Lulu

Aatrox+Lulu

Wild Growth keeps the frontline alive through the full World Ender duration.

Level one, from Riot

Attack range
175·550-375
Base health
650·565+85
Base armor
38·26+12
Base magic resist
32·30+2
Base attack damage
60·47+13

Lulu out-ranges Aatrox by 375 at level one, so every basic attack trade starts on Lulu's terms.

Ahri splash art
Ahri
Sejuani splash art
Sejuani

Ahri+Sejuani

Charm holds the target long enough for Glacial Prison to arrive from off-screen.

Level one, from Riot

Attack range
550·150+400
Base health
590·630-40
Base armor
21·34-13
Base magic resist
30·32-2
Base attack damage
53·66-13

Ahri out-ranges Sejuani by 400 at level one, so every basic attack trade starts on Ahri's terms.

Ahri splash art
Ahri
Leona splash art
Leona

Ahri+Leona

Leona's Zenith Blade lands the stun Charm would otherwise have to find, so Ahri opens with damage instead of setup and keeps Spirit Rush for the exit.

Level one, from Riot

Attack range
550·125+425
Base health
590·646-56
Base armor
21·43-22
Base magic resist
30·32-2
Base attack damage
53·60-7

Ahri out-ranges Leona by 425 at level one, so every basic attack trade starts on Ahri's terms.

Ashe splash art
Ashe
Maokai splash art
Maokai

Ashe+Maokai

Both slow before they stun. Maokai's roots land inside Ashe's Volley slow, so Enchanted Crystal Arrow finds a target that was already struggling to move.

Level one, from Riot

Attack range
600·125+475
Base health
610·665-55
Base armor
26·35-9
Base magic resist
33·32+1
Base attack damage
59·64-5

Ashe out-ranges Maokai by 475 at level one, so every basic attack trade starts on Ashe's terms.

Ashe splash art
Ashe
Lulu splash art
Lulu

Ashe+Lulu

Ashe has no escape at all, which is the condition Lulu is built for. Wild Growth is the answer to every dive her lack of mobility invites.

Level one, from Riot

Attack range
600·550+50
Base health
610·565+45
Base magic resist
33·30+3
Base attack damage
59·47+12
Move speed
325·330-5
Ashe splash art
Ashe
Orianna splash art
Orianna

Ashe+Orianna

Enchanted Crystal Arrow stuns from across the map and Shockwave gathers whoever it hits. Two area setups from range, neither needing anyone to walk in.

Level one, from Riot

Attack range
600·525+75
Base health
610·565+45
Base armor
26·20+6
Base magic resist
33·26+7
Base attack damage
59·44+15
Camille splash art
Camille
Sejuani splash art
Sejuani

Camille+Sejuani

Frost stacks plus the ultimatum remove every escape a priority carry has.

Level one, from Riot

Attack range
125·150-25
Base health
650·630+20
Base armor
35·34+1
Base attack damage
68·66+2
Camille splash art
Camille
Orianna splash art
Orianna

Camille+Orianna

Hookshot puts Camille behind the enemy back line and holds one target there. Orianna's ball goes with her, so Shockwave pulls the rest of the team into the same place.

Level one, from Riot

Attack range
125·525-400
Base health
650·565+85
Base armor
35·20+15
Base magic resist
32·26+6
Base attack damage
68·44+24

Orianna out-ranges Camille by 400 at level one, so every basic attack trade starts on Orianna's terms.

Camille splash art
Camille
Ahri splash art
Ahri

Camille+Ahri

Camille's ultimate isolates a target and Charm makes sure it is the right one — Ahri picks who gets locked in the arena rather than hoping Camille reaches them.

Level one, from Riot

Attack range
125·550-425
Base health
650·590+60
Base armor
35·21+14
Base magic resist
32·30+2
Base attack damage
68·53+15

Ahri out-ranges Camille by 425 at level one, so every basic attack trade starts on Ahri's terms.

Ezreal splash art
Ezreal
Maokai splash art
Maokai

Ezreal+Maokai

Root pressure creates the standing target poke damage needs.

Level one, from Riot

Attack range
550·125+425
Base health
600·665-65
Base armor
24·35-11
Base magic resist
33·32+1
Base attack damage
60·64-4

Ezreal out-ranges Maokai by 425 at level one, so every basic attack trade starts on Ezreal's terms.

Ezreal splash art
Ezreal
Leona splash art
Leona

Ezreal+Leona

Essence Flux and Mystic Shot both reward a target that cannot sidestep. Leona's engage is the cheapest way to get one at Ezreal's range.

Level one, from Riot

Attack range
550·125+425
Base health
600·646-46
Base armor
24·43-19
Base magic resist
33·32+1
Move speed
325·335-10

Ezreal out-ranges Leona by 425 at level one, so every basic attack trade starts on Ezreal's terms.

Ezreal splash art
Ezreal
Lulu splash art
Lulu

Ezreal+Lulu

Ezreal trades from range and takes his damage from whatever reaches him anyway. Help, Pix! extends his poke and Wild Growth answers the dive his position invites.

Level one, from Riot

Base health
600·565+35
Base armor
24·26-2
Base magic resist
33·30+3
Base attack damage
60·47+13
Move speed
325·330-5
Jinx splash art
Jinx
Lulu splash art
Lulu

Jinx+Lulu

Lulu converts Jinx's positioning risk into damage by covering the reset window.

Level one, from Riot

Attack range
525·550-25
Base health
630·565+65
Base magic resist
33·30+3
Base attack damage
59·47+12
Move speed
325·330-5
Jinx splash art
Jinx
Thresh splash art
Thresh

Jinx+Thresh

Lantern gives the hypercarry a second chance at the exact moment spacing fails.

Level one, from Riot

Attack range
525·450+75
Base health
630·620+10
Base armor
26·33-7
Base magic resist
33·30+3
Base attack damage
59·56+3
Jinx splash art
Jinx
Leona splash art
Leona

Jinx+Leona

Jinx needs somebody to make the fight stand still. Zenith Blade into Solar Flare buys the seconds she needs to swap to Fishbones and stay there.

Level one, from Riot

Attack range
525·125+400
Base health
630·646-16
Base armor
26·43-17
Base magic resist
33·32+1
Base attack damage
59·60-1

Jinx out-ranges Leona by 400 at level one, so every basic attack trade starts on Jinx's terms.

Kai'Sa splash art
Kai'Sa
Leona splash art
Leona

Kai'Sa+Leona

Leona's chain CC is the setup Killer Instinct needs to enter safely.

Level one, from Riot

Attack range
525·125+400
Base health
640·646-6
Base armor
25·43-18
Base magic resist
33·32+1
Base attack damage
59·60-1

Kai'Sa out-ranges Leona by 400 at level one, so every basic attack trade starts on Kai'Sa's terms.

Kai'Sa splash art
Kai'Sa
Sejuani splash art
Sejuani

Kai'Sa+Sejuani

Killer Instinct wants a marked, immobilised target to dive onto. Sejuani stacks Frost and detonates it on exactly that target, so the dive and the stun land together.

Level one, from Riot

Attack range
525·150+375
Base health
640·630+10
Base armor
25·34-9
Base magic resist
33·32+1
Base attack damage
59·66-7

Kai'Sa out-ranges Sejuani by 375 at level one, so every basic attack trade starts on Kai'Sa's terms.

Kai'Sa splash art
Kai'Sa
Thresh splash art
Thresh

Kai'Sa+Thresh

Death Sentence pulls a target out of its own team and holds it there. That is the isolated target Kai'Sa's evolved Q and Killer Instinct are both priced around.

Level one, from Riot

Attack range
525·450+75
Base health
640·620+20
Base armor
25·33-8
Base magic resist
33·30+3
Base attack damage
59·56+3
Lee Sin splash art
Lee Sin
Ahri splash art
Ahri

Lee Sin+Ahri

Charm gives Lee Sin a target that cannot dodge Sonic Wave, and Dragon's Rage sends the survivor back into Ahri's range instead of out of it.

Level one, from Riot

Attack range
125·550-425
Base health
645·590+55
Base armor
36·21+15
Base magic resist
32·30+2
Base attack damage
66·53+13

Ahri out-ranges Lee Sin by 425 at level one, so every basic attack trade starts on Ahri's terms.

Lee Sin splash art
Lee Sin
Renekton splash art
Renekton

Lee Sin+Renekton

Two early-pressure kits compound: the stun guarantees the kick angle.

Level one, from Riot

Base health
645·660-15
Base armor
36·35+1
Base magic resist
32·28+4
Base attack damage
66·69-3
Riot difficulty rating
6/10·3/10+3
Lee Sin splash art
Lee Sin
Leona splash art
Leona

Lee Sin+Leona

Two engages that do not overlap: Leona holds the target, Lee Sin picks where it ends up. The Insec pattern needs a stun it does not have to land itself.

Level one, from Riot

Base health
645·646-1
Base armor
36·43-7
Base attack damage
66·60+6
Move speed
345·335+10
Riot difficulty rating
6/10·4/10+2
Lulu splash art
Lulu
Kai'Sa splash art
Kai'Sa

Lulu+Kai'Sa

Lulu solves the problem Kai'Sa's dive creates. Wild Growth lands where she lands, and Help, Pix! keeps her alive long enough to finish what she committed to.

Level one, from Riot

Attack range
550·525+25
Base health
565·640-75
Base armor
26·25+1
Base magic resist
30·33-3
Base attack damage
47·59-12
Maokai splash art
Maokai
Jinx splash art
Jinx

Maokai+Jinx

Maokai's roots come in waves rather than one burst, which suits a carry that ramps. Jinx keeps Get Excited! rolling because there is always another rooted target to finish.

Level one, from Riot

Attack range
125·525-400
Base health
665·630+35
Base armor
35·26+9
Base magic resist
32·33-1
Base attack damage
64·59+5

Jinx out-ranges Maokai by 400 at level one, so every basic attack trade starts on Jinx's terms.

Maokai splash art
Maokai
Orianna splash art
Orianna

Maokai+Orianna

Twisted Advance holds a target in place and Nature's Grasp sweeps the rest into a line. Orianna's ball only has to be somewhere along it.

Level one, from Riot

Attack range
125·525-400
Base health
665·565+100
Base armor
35·20+15
Base magic resist
32·26+6
Base attack damage
64·44+20

Orianna out-ranges Maokai by 400 at level one, so every basic attack trade starts on Orianna's terms.

Maokai splash art
Maokai
Ahri splash art
Ahri

Maokai+Ahri

Charm and Twisted Advance each remove the need for the other: whichever lands first, the second is guaranteed, and Ahri's burst window opens with the target already stationary.

Level one, from Riot

Attack range
125·550-425
Base health
665·590+75
Base armor
35·21+14
Base magic resist
32·30+2
Base attack damage
64·53+11

Ahri out-ranges Maokai by 425 at level one, so every basic attack trade starts on Ahri's terms.

Nami splash art
Nami
Kai'Sa splash art
Kai'Sa

Nami+Kai'Sa

Tidecaller's Blessing raises Kai'Sa's early trade ceiling in every lane state.

Level one, from Riot

Attack range
550·525+25
Base health
560·640-80
Base armor
29·25+4
Base magic resist
30·33-3
Base attack damage
54·59-5
Nami splash art
Nami
Jinx splash art
Jinx

Nami+Jinx

Tidecaller's Blessing turns Jinx's rockets into slows, and Aqua Prison holds the target long enough for Get Excited! to start rolling.

Level one, from Riot

Attack range
550·525+25
Base health
560·630-70
Base armor
29·26+3
Base magic resist
30·33-3
Base attack damage
54·59-5
Nami splash art
Nami
Ezreal splash art
Ezreal

Nami+Ezreal

Ebb and Flow keeps Ezreal in a lane he wants to stay in, and Tidecaller's Blessing makes his Mystic Shot poke land as a slow rather than only as damage.

Level one, from Riot

Base health
560·600-40
Base armor
29·24+5
Base magic resist
30·33-3
Base attack damage
54·60-6
Move speed
335·325+10
Nautilus splash art
Nautilus
Kai'Sa splash art
Kai'Sa

Nautilus+Kai'Sa

Nautilus is a point-and-click hold, which is what Kai'Sa's dive needs: no skill shot to miss, and Depth Charge knocks up the target she is already committed to.

Level one, from Riot

Attack range
175·525-350
Base health
646·640+6
Base armor
39·25+14
Base magic resist
32·33-1
Base attack damage
61·59+2

Kai'Sa out-ranges Nautilus by 350 at level one, so every basic attack trade starts on Kai'Sa's terms.

Nautilus splash art
Nautilus
Jinx splash art
Jinx

Nautilus+Jinx

Jinx needs the fight to happen in one place and Nautilus is the simplest way to pin it there. Dredge Line into Depth Charge is two holds on the same target.

Level one, from Riot

Attack range
175·525-350
Base health
646·630+16
Base armor
39·26+13
Base magic resist
32·33-1
Base attack damage
61·59+2

Jinx out-ranges Nautilus by 350 at level one, so every basic attack trade starts on Jinx's terms.

Nautilus splash art
Nautilus
Syndra splash art
Syndra

Nautilus+Syndra

Depth Charge sets up the sphere stun without asking Syndra to step forward.

Level one, from Riot

Attack range
175·550-375
Base health
646·583+63
Base armor
39·25+14
Base magic resist
32·30+2
Base attack damage
61·54+7

Syndra out-ranges Nautilus by 375 at level one, so every basic attack trade starts on Syndra's terms.

Orianna splash art
Orianna
Aatrox splash art
Aatrox

Orianna+Aatrox

Ball on the diving juggernaut turns one knockup chain into a full Shockwave.

Level one, from Riot

Attack range
525·175+350
Base health
565·650-85
Base armor
20·38-18
Base magic resist
26·32-6
Base attack damage
44·60-16

Orianna out-ranges Aatrox by 350 at level one, so every basic attack trade starts on Orianna's terms.

Orianna splash art
Orianna
Sejuani splash art
Sejuani

Orianna+Sejuani

Two long-range setup tools stack into one unavoidable teamfight window.

Level one, from Riot

Attack range
525·150+375
Base health
565·630-65
Base armor
20·34-14
Base magic resist
26·32-6
Base attack damage
44·66-22

Orianna out-ranges Sejuani by 375 at level one, so every basic attack trade starts on Orianna's terms.

Orianna splash art
Orianna
Leona splash art
Leona

Orianna+Leona

Shockwave needs the enemy grouped and still; Solar Flare does both. Leaving the ball on Leona turns her walk-in into a delayed area stun.

Level one, from Riot

Attack range
525·125+400
Base health
565·646-81
Base armor
20·43-23
Base magic resist
26·32-6
Base attack damage
44·60-16

Orianna out-ranges Leona by 400 at level one, so every basic attack trade starts on Orianna's terms.

Ornn splash art
Ornn
Orianna splash art
Orianna

Ornn+Orianna

Call of the Forge God knocks up a whole team along a line, and Orianna's ball is already there if she left it on him. Two area follow-ups on one setup.

Level one, from Riot

Attack range
175·525-350
Base health
660·565+95
Base armor
33·20+13
Base magic resist
32·26+6
Base attack damage
69·44+25

Orianna out-ranges Ornn by 350 at level one, so every basic attack trade starts on Orianna's terms.

Ornn splash art
Ornn
Jinx splash art
Jinx

Ornn+Jinx

Ornn's terrain and his ultimate both stop the enemy moving in a straight line. That is the only condition Fishbones needs to be worth the attack-speed loss.

Level one, from Riot

Attack range
175·525-350
Base health
660·630+30
Base armor
33·26+7
Base magic resist
32·33-1
Base attack damage
69·59+10

Jinx out-ranges Ornn by 350 at level one, so every basic attack trade starts on Jinx's terms.

Ornn splash art
Ornn
Lulu splash art
Lulu

Ornn+Lulu

Ornn takes the damage and Lulu makes him bigger while he does it. Wild Growth on an already-huge frontline turns one engage into an area knockup and a health bar nobody can burst.

Level one, from Riot

Attack range
175·550-375
Base health
660·565+95
Base armor
33·26+7
Base magic resist
32·30+2
Base attack damage
69·47+22

Lulu out-ranges Ornn by 375 at level one, so every basic attack trade starts on Lulu's terms.

Renekton splash art
Renekton
Sejuani splash art
Sejuani

Renekton+Sejuani

Renekton's window is short and loud, and Sejuani extends it: a stunned front line lets the empowered stun chain into a second one instead of trading and backing out.

Level one, from Riot

Attack range
125·150-25
Base health
660·630+30
Base armor
35·34+1
Base magic resist
28·32-4
Base attack damage
69·66+3
Renekton splash art
Renekton
Orianna splash art
Orianna

Renekton+Orianna

Renekton walks in first and Orianna's ball rides with him, so Shockwave lands from inside the enemy team rather than from her own range.

Level one, from Riot

Attack range
125·525-400
Base health
660·565+95
Base armor
35·20+15
Base magic resist
28·26+2
Base attack damage
69·44+25

Orianna out-ranges Renekton by 400 at level one, so every basic attack trade starts on Orianna's terms.

Sylas splash art
Sylas
Vi splash art
Vi

Sylas+Vi

Vi gives Sylas the thing his kit cannot make: a target that stays put while he lands all three of his own casts, before he even reaches for a hijack.

Level one, from Riot

Attack range
175·125+50
Base health
600·655-55
Base armor
29·30-1
Base attack damage
61·63-2
Riot difficulty rating
5/10·4/10+1
Sylas splash art
Sylas
Sejuani splash art
Sejuani

Sylas+Sejuani

Sylas wants a big engage ultimate nearby and Sejuani is one. Even without hijacking it, Glacial Prison holds the line his chain needs to be worth casting.

Level one, from Riot

Attack range
175·150+25
Base health
600·630-30
Base armor
29·34-5
Base attack damage
61·66-5
Riot difficulty rating
5/10·4/10+1
Sylas splash art
Sylas
Thresh splash art
Thresh

Sylas+Thresh

Thresh pulls one target out and Sylas follows it in. The hook is the setup, and his hijacked ultimate is a second engage the enemy has already spent their answer on.

Level one, from Riot

Attack range
175·450-275
Base health
600·620-20
Base armor
29·33-4
Base magic resist
32·30+2
Base attack damage
61·56+5

Thresh out-ranges Sylas by 275 at level one, so every basic attack trade starts on Thresh's terms.

Syndra splash art
Syndra
Vi splash art
Vi

Syndra+Vi

Syndra's damage is instant once the target is held, and Vi holds it through the whole cast. Unleashed Power does not have to lead its target.

Level one, from Riot

Attack range
550·125+425
Base health
583·655-72
Base armor
25·30-5
Base magic resist
30·32-2
Base attack damage
54·63-9

Syndra out-ranges Vi by 425 at level one, so every basic attack trade starts on Syndra's terms.

Syndra splash art
Syndra
Sejuani splash art
Sejuani

Syndra+Sejuani

Glacial Prison is a wide, long stun and Syndra's spheres are already on the ground. The setup and the payload are both placed before the fight starts.

Level one, from Riot

Attack range
550·150+400
Base health
583·630-47
Base armor
25·34-9
Base magic resist
30·32-2
Base attack damage
54·66-12

Syndra out-ranges Sejuani by 400 at level one, so every basic attack trade starts on Syndra's terms.

Syndra splash art
Syndra
Leona splash art
Leona

Syndra+Leona

Leona's engage happens where Syndra's spheres already are, so Scatter the Weak has a line to push through instead of one she has to create.

Level one, from Riot

Attack range
550·125+425
Base health
583·646-63
Base armor
25·43-18
Base magic resist
30·32-2
Base attack damage
54·60-6

Syndra out-ranges Leona by 425 at level one, so every basic attack trade starts on Syndra's terms.

Thresh splash art
Thresh
Ahri splash art
Ahri

Thresh+Ahri

Thresh's hook is the setup Charm keeps having to be. With the pull landing first, Ahri spends Charm as damage and keeps her dashes for the exit.

Level one, from Riot

Attack range
450·550-100
Base health
620·590+30
Base armor
33·21+12
Base attack damage
56·53+3
Riot difficulty rating
7/10·5/10+2
Vi splash art
Vi
Ahri splash art
Ahri

Vi+Ahri

Vi's ultimate picks the target and cannot be stopped once it starts. Charm before it lands means Ahri's damage is already in flight when the knockup connects.

Level one, from Riot

Attack range
125·550-425
Base health
655·590+65
Base armor
30·21+9
Base magic resist
32·30+2
Base attack damage
63·53+10

Ahri out-ranges Vi by 425 at level one, so every basic attack trade starts on Ahri's terms.

Vi splash art
Vi
Orianna splash art
Orianna

Vi+Orianna

Vi arrives with a target and Orianna arrives with the ball. Assault and Battery drags the enemy carry into the middle of Shockwave rather than away from it.

Level one, from Riot

Attack range
125·525-400
Base health
655·565+90
Base armor
30·20+10
Base magic resist
32·26+6
Base attack damage
63·44+19

Orianna out-ranges Vi by 400 at level one, so every basic attack trade starts on Orianna's terms.

Vi splash art
Vi
Camille splash art
Camille

Vi+Camille

Two single-target locks that stack rather than overlap: Vi brings the carry to the fight and Camille's ultimate keeps it there after the knockup ends.

Level one, from Riot

Base health
655·650+5
Base armor
30·35-5
Base attack damage
63·68-5
Viktor splash art
Viktor
Sejuani splash art
Sejuani

Viktor+Sejuani

Chaos Storm and Death Ray both want a target that cannot walk sideways. Glacial Prison is the widest, longest hold available to give him one.

Level one, from Riot

Attack range
525·150+375
Base health
600·630-30
Base armor
23·34-11
Base magic resist
30·32-2
Base attack damage
53·66-13

Viktor out-ranges Sejuani by 375 at level one, so every basic attack trade starts on Viktor's terms.

Viktor splash art
Viktor
Leona splash art
Leona

Viktor+Leona

Leona starts the fight inside the enemy team, which is exactly where Gravity Field and Death Ray overlap. Viktor does not have to step forward to use them.

Level one, from Riot

Attack range
525·125+400
Base health
600·646-46
Base armor
23·43-20
Base magic resist
30·32-2
Base attack damage
53·60-7

Viktor out-ranges Leona by 400 at level one, so every basic attack trade starts on Viktor's terms.

Viktor splash art
Viktor
Aatrox splash art
Aatrox

Viktor+Aatrox

Aatrox's sweet spots and Viktor's Death Ray occupy the same strip of ground. A target dodging one walks into the other.

Level one, from Riot

Attack range
525·175+350
Base health
600·650-50
Base armor
23·38-15
Base magic resist
30·32-2
Base attack damage
53·60-7

Viktor out-ranges Aatrox by 350 at level one, so every basic attack trade starts on Viktor's terms.

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