
Find the connection between two kits.
Setup, follow-up, damage balance, peel, and fight shape make a duo more than two win rates.
54 pairs · 54 with a written note
Aatrox+Sejuani
Glacial Prison is the setup Aatrox cannot make for himself: a stunned line lets him land all three casts on the same targets instead of chasing them one at a time.
Level one, from Riot
- Attack range
- 175·150+25
- Base health
- 650·630+20
- Base armor
- 38·34+4
- Base attack damage
- 60·66-6
- Move speed
- 345·340+5
Aatrox+Ahri
Aatrox needs targets that cannot walk out of his sweet spots. A landed Charm holds one inside the third Darkin Blade cast, which is the swing the whole kit is built around.
Level one, from Riot
- Attack range
- 175·550-375
- Base health
- 650·590+60
- Base armor
- 38·21+17
- Base magic resist
- 32·30+2
- Base attack damage
- 60·53+7
Ahri out-ranges Aatrox by 375 at level one, so every basic attack trade starts on Ahri's terms.
Aatrox+Lulu
Wild Growth keeps the frontline alive through the full World Ender duration.
Level one, from Riot
- Attack range
- 175·550-375
- Base health
- 650·565+85
- Base armor
- 38·26+12
- Base magic resist
- 32·30+2
- Base attack damage
- 60·47+13
Lulu out-ranges Aatrox by 375 at level one, so every basic attack trade starts on Lulu's terms.
Ahri+Sejuani
Charm holds the target long enough for Glacial Prison to arrive from off-screen.
Level one, from Riot
- Attack range
- 550·150+400
- Base health
- 590·630-40
- Base armor
- 21·34-13
- Base magic resist
- 30·32-2
- Base attack damage
- 53·66-13
Ahri out-ranges Sejuani by 400 at level one, so every basic attack trade starts on Ahri's terms.
Ahri+Leona
Leona's Zenith Blade lands the stun Charm would otherwise have to find, so Ahri opens with damage instead of setup and keeps Spirit Rush for the exit.
Level one, from Riot
- Attack range
- 550·125+425
- Base health
- 590·646-56
- Base armor
- 21·43-22
- Base magic resist
- 30·32-2
- Base attack damage
- 53·60-7
Ahri out-ranges Leona by 425 at level one, so every basic attack trade starts on Ahri's terms.
Ashe+Maokai
Both slow before they stun. Maokai's roots land inside Ashe's Volley slow, so Enchanted Crystal Arrow finds a target that was already struggling to move.
Level one, from Riot
- Attack range
- 600·125+475
- Base health
- 610·665-55
- Base armor
- 26·35-9
- Base magic resist
- 33·32+1
- Base attack damage
- 59·64-5
Ashe out-ranges Maokai by 475 at level one, so every basic attack trade starts on Ashe's terms.
Camille+Orianna
Hookshot puts Camille behind the enemy back line and holds one target there. Orianna's ball goes with her, so Shockwave pulls the rest of the team into the same place.
Level one, from Riot
- Attack range
- 125·525-400
- Base health
- 650·565+85
- Base armor
- 35·20+15
- Base magic resist
- 32·26+6
- Base attack damage
- 68·44+24
Orianna out-ranges Camille by 400 at level one, so every basic attack trade starts on Orianna's terms.
Camille+Ahri
Camille's ultimate isolates a target and Charm makes sure it is the right one — Ahri picks who gets locked in the arena rather than hoping Camille reaches them.
Level one, from Riot
- Attack range
- 125·550-425
- Base health
- 650·590+60
- Base armor
- 35·21+14
- Base magic resist
- 32·30+2
- Base attack damage
- 68·53+15
Ahri out-ranges Camille by 425 at level one, so every basic attack trade starts on Ahri's terms.
Ezreal+Maokai
Root pressure creates the standing target poke damage needs.
Level one, from Riot
- Attack range
- 550·125+425
- Base health
- 600·665-65
- Base armor
- 24·35-11
- Base magic resist
- 33·32+1
- Base attack damage
- 60·64-4
Ezreal out-ranges Maokai by 425 at level one, so every basic attack trade starts on Ezreal's terms.
Ezreal+Leona
Essence Flux and Mystic Shot both reward a target that cannot sidestep. Leona's engage is the cheapest way to get one at Ezreal's range.
Level one, from Riot
- Attack range
- 550·125+425
- Base health
- 600·646-46
- Base armor
- 24·43-19
- Base magic resist
- 33·32+1
- Move speed
- 325·335-10
Ezreal out-ranges Leona by 425 at level one, so every basic attack trade starts on Ezreal's terms.
Ezreal+Lulu
Ezreal trades from range and takes his damage from whatever reaches him anyway. Help, Pix! extends his poke and Wild Growth answers the dive his position invites.
Level one, from Riot
- Base health
- 600·565+35
- Base armor
- 24·26-2
- Base magic resist
- 33·30+3
- Base attack damage
- 60·47+13
- Move speed
- 325·330-5
Jinx+Leona
Jinx needs somebody to make the fight stand still. Zenith Blade into Solar Flare buys the seconds she needs to swap to Fishbones and stay there.
Level one, from Riot
- Attack range
- 525·125+400
- Base health
- 630·646-16
- Base armor
- 26·43-17
- Base magic resist
- 33·32+1
- Base attack damage
- 59·60-1
Jinx out-ranges Leona by 400 at level one, so every basic attack trade starts on Jinx's terms.
Kai'Sa+Leona
Leona's chain CC is the setup Killer Instinct needs to enter safely.
Level one, from Riot
- Attack range
- 525·125+400
- Base health
- 640·646-6
- Base armor
- 25·43-18
- Base magic resist
- 33·32+1
- Base attack damage
- 59·60-1
Kai'Sa out-ranges Leona by 400 at level one, so every basic attack trade starts on Kai'Sa's terms.
Kai'Sa+Sejuani
Killer Instinct wants a marked, immobilised target to dive onto. Sejuani stacks Frost and detonates it on exactly that target, so the dive and the stun land together.
Level one, from Riot
- Attack range
- 525·150+375
- Base health
- 640·630+10
- Base armor
- 25·34-9
- Base magic resist
- 33·32+1
- Base attack damage
- 59·66-7
Kai'Sa out-ranges Sejuani by 375 at level one, so every basic attack trade starts on Kai'Sa's terms.
Kai'Sa+Thresh
Death Sentence pulls a target out of its own team and holds it there. That is the isolated target Kai'Sa's evolved Q and Killer Instinct are both priced around.
Level one, from Riot
- Attack range
- 525·450+75
- Base health
- 640·620+20
- Base armor
- 25·33-8
- Base magic resist
- 33·30+3
- Base attack damage
- 59·56+3
Lee Sin+Ahri
Charm gives Lee Sin a target that cannot dodge Sonic Wave, and Dragon's Rage sends the survivor back into Ahri's range instead of out of it.
Level one, from Riot
- Attack range
- 125·550-425
- Base health
- 645·590+55
- Base armor
- 36·21+15
- Base magic resist
- 32·30+2
- Base attack damage
- 66·53+13
Ahri out-ranges Lee Sin by 425 at level one, so every basic attack trade starts on Ahri's terms.
Lee Sin+Leona
Two engages that do not overlap: Leona holds the target, Lee Sin picks where it ends up. The Insec pattern needs a stun it does not have to land itself.
Level one, from Riot
- Base health
- 645·646-1
- Base armor
- 36·43-7
- Base attack damage
- 66·60+6
- Move speed
- 345·335+10
- Riot difficulty rating
- 6/10·4/10+2
Maokai+Jinx
Maokai's roots come in waves rather than one burst, which suits a carry that ramps. Jinx keeps Get Excited! rolling because there is always another rooted target to finish.
Level one, from Riot
- Attack range
- 125·525-400
- Base health
- 665·630+35
- Base armor
- 35·26+9
- Base magic resist
- 32·33-1
- Base attack damage
- 64·59+5
Jinx out-ranges Maokai by 400 at level one, so every basic attack trade starts on Jinx's terms.
Maokai+Orianna
Twisted Advance holds a target in place and Nature's Grasp sweeps the rest into a line. Orianna's ball only has to be somewhere along it.
Level one, from Riot
- Attack range
- 125·525-400
- Base health
- 665·565+100
- Base armor
- 35·20+15
- Base magic resist
- 32·26+6
- Base attack damage
- 64·44+20
Orianna out-ranges Maokai by 400 at level one, so every basic attack trade starts on Orianna's terms.
Maokai+Ahri
Charm and Twisted Advance each remove the need for the other: whichever lands first, the second is guaranteed, and Ahri's burst window opens with the target already stationary.
Level one, from Riot
- Attack range
- 125·550-425
- Base health
- 665·590+75
- Base armor
- 35·21+14
- Base magic resist
- 32·30+2
- Base attack damage
- 64·53+11
Ahri out-ranges Maokai by 425 at level one, so every basic attack trade starts on Ahri's terms.
Nautilus+Kai'Sa
Nautilus is a point-and-click hold, which is what Kai'Sa's dive needs: no skill shot to miss, and Depth Charge knocks up the target she is already committed to.
Level one, from Riot
- Attack range
- 175·525-350
- Base health
- 646·640+6
- Base armor
- 39·25+14
- Base magic resist
- 32·33-1
- Base attack damage
- 61·59+2
Kai'Sa out-ranges Nautilus by 350 at level one, so every basic attack trade starts on Kai'Sa's terms.
Nautilus+Jinx
Jinx needs the fight to happen in one place and Nautilus is the simplest way to pin it there. Dredge Line into Depth Charge is two holds on the same target.
Level one, from Riot
- Attack range
- 175·525-350
- Base health
- 646·630+16
- Base armor
- 39·26+13
- Base magic resist
- 32·33-1
- Base attack damage
- 61·59+2
Jinx out-ranges Nautilus by 350 at level one, so every basic attack trade starts on Jinx's terms.
Nautilus+Syndra
Depth Charge sets up the sphere stun without asking Syndra to step forward.
Level one, from Riot
- Attack range
- 175·550-375
- Base health
- 646·583+63
- Base armor
- 39·25+14
- Base magic resist
- 32·30+2
- Base attack damage
- 61·54+7
Syndra out-ranges Nautilus by 375 at level one, so every basic attack trade starts on Syndra's terms.
Orianna+Aatrox
Ball on the diving juggernaut turns one knockup chain into a full Shockwave.
Level one, from Riot
- Attack range
- 525·175+350
- Base health
- 565·650-85
- Base armor
- 20·38-18
- Base magic resist
- 26·32-6
- Base attack damage
- 44·60-16
Orianna out-ranges Aatrox by 350 at level one, so every basic attack trade starts on Orianna's terms.
Orianna+Sejuani
Two long-range setup tools stack into one unavoidable teamfight window.
Level one, from Riot
- Attack range
- 525·150+375
- Base health
- 565·630-65
- Base armor
- 20·34-14
- Base magic resist
- 26·32-6
- Base attack damage
- 44·66-22
Orianna out-ranges Sejuani by 375 at level one, so every basic attack trade starts on Orianna's terms.
Orianna+Leona
Shockwave needs the enemy grouped and still; Solar Flare does both. Leaving the ball on Leona turns her walk-in into a delayed area stun.
Level one, from Riot
- Attack range
- 525·125+400
- Base health
- 565·646-81
- Base armor
- 20·43-23
- Base magic resist
- 26·32-6
- Base attack damage
- 44·60-16
Orianna out-ranges Leona by 400 at level one, so every basic attack trade starts on Orianna's terms.
Ornn+Orianna
Call of the Forge God knocks up a whole team along a line, and Orianna's ball is already there if she left it on him. Two area follow-ups on one setup.
Level one, from Riot
- Attack range
- 175·525-350
- Base health
- 660·565+95
- Base armor
- 33·20+13
- Base magic resist
- 32·26+6
- Base attack damage
- 69·44+25
Orianna out-ranges Ornn by 350 at level one, so every basic attack trade starts on Orianna's terms.
Ornn+Jinx
Ornn's terrain and his ultimate both stop the enemy moving in a straight line. That is the only condition Fishbones needs to be worth the attack-speed loss.
Level one, from Riot
- Attack range
- 175·525-350
- Base health
- 660·630+30
- Base armor
- 33·26+7
- Base magic resist
- 32·33-1
- Base attack damage
- 69·59+10
Jinx out-ranges Ornn by 350 at level one, so every basic attack trade starts on Jinx's terms.
Ornn+Lulu
Ornn takes the damage and Lulu makes him bigger while he does it. Wild Growth on an already-huge frontline turns one engage into an area knockup and a health bar nobody can burst.
Level one, from Riot
- Attack range
- 175·550-375
- Base health
- 660·565+95
- Base armor
- 33·26+7
- Base magic resist
- 32·30+2
- Base attack damage
- 69·47+22
Lulu out-ranges Ornn by 375 at level one, so every basic attack trade starts on Lulu's terms.
Renekton+Sejuani
Renekton's window is short and loud, and Sejuani extends it: a stunned front line lets the empowered stun chain into a second one instead of trading and backing out.
Level one, from Riot
- Attack range
- 125·150-25
- Base health
- 660·630+30
- Base armor
- 35·34+1
- Base magic resist
- 28·32-4
- Base attack damage
- 69·66+3
Renekton+Orianna
Renekton walks in first and Orianna's ball rides with him, so Shockwave lands from inside the enemy team rather than from her own range.
Level one, from Riot
- Attack range
- 125·525-400
- Base health
- 660·565+95
- Base armor
- 35·20+15
- Base magic resist
- 28·26+2
- Base attack damage
- 69·44+25
Orianna out-ranges Renekton by 400 at level one, so every basic attack trade starts on Orianna's terms.
Sylas+Sejuani
Sylas wants a big engage ultimate nearby and Sejuani is one. Even without hijacking it, Glacial Prison holds the line his chain needs to be worth casting.
Level one, from Riot
- Attack range
- 175·150+25
- Base health
- 600·630-30
- Base armor
- 29·34-5
- Base attack damage
- 61·66-5
- Riot difficulty rating
- 5/10·4/10+1
Sylas+Thresh
Thresh pulls one target out and Sylas follows it in. The hook is the setup, and his hijacked ultimate is a second engage the enemy has already spent their answer on.
Level one, from Riot
- Attack range
- 175·450-275
- Base health
- 600·620-20
- Base armor
- 29·33-4
- Base magic resist
- 32·30+2
- Base attack damage
- 61·56+5
Thresh out-ranges Sylas by 275 at level one, so every basic attack trade starts on Thresh's terms.
Syndra+Vi
Syndra's damage is instant once the target is held, and Vi holds it through the whole cast. Unleashed Power does not have to lead its target.
Level one, from Riot
- Attack range
- 550·125+425
- Base health
- 583·655-72
- Base armor
- 25·30-5
- Base magic resist
- 30·32-2
- Base attack damage
- 54·63-9
Syndra out-ranges Vi by 425 at level one, so every basic attack trade starts on Syndra's terms.
Syndra+Sejuani
Glacial Prison is a wide, long stun and Syndra's spheres are already on the ground. The setup and the payload are both placed before the fight starts.
Level one, from Riot
- Attack range
- 550·150+400
- Base health
- 583·630-47
- Base armor
- 25·34-9
- Base magic resist
- 30·32-2
- Base attack damage
- 54·66-12
Syndra out-ranges Sejuani by 400 at level one, so every basic attack trade starts on Syndra's terms.
Syndra+Leona
Leona's engage happens where Syndra's spheres already are, so Scatter the Weak has a line to push through instead of one she has to create.
Level one, from Riot
- Attack range
- 550·125+425
- Base health
- 583·646-63
- Base armor
- 25·43-18
- Base magic resist
- 30·32-2
- Base attack damage
- 54·60-6
Syndra out-ranges Leona by 425 at level one, so every basic attack trade starts on Syndra's terms.
Vi+Ahri
Vi's ultimate picks the target and cannot be stopped once it starts. Charm before it lands means Ahri's damage is already in flight when the knockup connects.
Level one, from Riot
- Attack range
- 125·550-425
- Base health
- 655·590+65
- Base armor
- 30·21+9
- Base magic resist
- 32·30+2
- Base attack damage
- 63·53+10
Ahri out-ranges Vi by 425 at level one, so every basic attack trade starts on Ahri's terms.
Vi+Orianna
Vi arrives with a target and Orianna arrives with the ball. Assault and Battery drags the enemy carry into the middle of Shockwave rather than away from it.
Level one, from Riot
- Attack range
- 125·525-400
- Base health
- 655·565+90
- Base armor
- 30·20+10
- Base magic resist
- 32·26+6
- Base attack damage
- 63·44+19
Orianna out-ranges Vi by 400 at level one, so every basic attack trade starts on Orianna's terms.
Viktor+Sejuani
Chaos Storm and Death Ray both want a target that cannot walk sideways. Glacial Prison is the widest, longest hold available to give him one.
Level one, from Riot
- Attack range
- 525·150+375
- Base health
- 600·630-30
- Base armor
- 23·34-11
- Base magic resist
- 30·32-2
- Base attack damage
- 53·66-13
Viktor out-ranges Sejuani by 375 at level one, so every basic attack trade starts on Viktor's terms.
Viktor+Leona
Leona starts the fight inside the enemy team, which is exactly where Gravity Field and Death Ray overlap. Viktor does not have to step forward to use them.
Level one, from Riot
- Attack range
- 525·125+400
- Base health
- 600·646-46
- Base armor
- 23·43-20
- Base magic resist
- 30·32-2
- Base attack damage
- 53·60-7
Viktor out-ranges Leona by 400 at level one, so every basic attack trade starts on Viktor's terms.
Viktor+Aatrox
Aatrox's sweet spots and Viktor's Death Ray occupy the same strip of ground. A target dodging one walks into the other.
Level one, from Riot
- Attack range
- 525·175+350
- Base health
- 600·650-50
- Base armor
- 23·38-15
- Base magic resist
- 30·32-2
- Base attack damage
- 53·60-7
Viktor out-ranges Aatrox by 350 at level one, so every basic attack trade starts on Viktor's terms.






















