
the Herald of the Arcane
Viktor
The fully biomechanical evolution of his former self, Viktor has embraced his Glorious Evolution and become something of a messiah to his followers. He sacrificed his own humanity under the logic that eliminating emotion would thereby eliminate...
1/3
Engage
2/3
Peel
3/3
Scaling
2/3
CC
KIT READ
Abilities
Ability text as Riot writes it, in both languages.
Siphon Power
Viktor blasts an enemy unit with magic damage, which grants him a shield and empowers his next basic attack. Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus move speed after casting the Ability.
Gravity Field
Viktor conjures a heavy gravitational field that slows enemies caught within its radius. Enemies who stay in the field for too long become stunned. Augment: Viktor's spells apply a slow to enemies.
Hextech Ray
Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage.
Arcane Storm
Viktor conjures an Arcane Storm on the field, dealing magic damage and interrupting enemy channels. The storm periodically does magic damage to all nearby enemies and can be redirected by Viktor. Augment: The Arcane Storm moves 25% faster, and whenever champions die after taking damage from it, the storm grows and increases in its duration.
Recommended build






Loads this observed rune page, summoner pair, and skill order with the editable item path. Each dimension is sampled independently.
Skill order
E → Q → W
Runes
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Summoner spells
Flash + Teleport
Combos
W → E → Q attack
Field pressure
W needs enemies to stay inside before stunning. Use E as they choose an exit and Q's attack only from safe range; the first field application is not an instant stun.
R → W → E
Storm and exit control
R's initial cast interrupts channels; W contests the retreat. Redirect the storm as the fight moves instead of assuming enemies must remain inside.
Q → attack → E
Shielded short trade
Q grants a shield and empowers the next attack. Take that attack if safe, then aim E while withdrawing; shielding does not remove enemy retaliation.
Difficult matchups
Best with
COMMUNITY LAYER
Matchup notes
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