

Combos · the Herald of the Arcane
Viktor
Practiceable Viktor sequences with a clear purpose, execution note and the ability context behind each input.
PRACTICE LAB
Viktor combo routes
Every sequence states what it solves. Learn the decision before the muscle memory.
W → E → Q attack
Field pressure
W needs enemies to stay inside before stunning. Use E as they choose an exit and Q's attack only from safe range; the first field application is not an instant stun.
R → W → E
Storm and exit control
R's initial cast interrupts channels; W contests the retreat. Redirect the storm as the fight moves instead of assuming enemies must remain inside.
Q → attack → E
Shielded short trade
Q grants a shield and empowers the next attack. Take that attack if safe, then aim E while withdrawing; shielding does not remove enemy retaliation.
Ability reference
Viktor blasts an enemy unit with magic damage, which grants him a shield and empowers his next basic attack. Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus move speed after casting the Ability.
Viktor conjures a heavy gravitational field that slows enemies caught within its radius. Enemies who stay in the field for too long become stunned. Augment: Viktor's spells apply a slow to enemies.
Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage.
Viktor conjures an Arcane Storm on the field, dealing magic damage and interrupting enemy channels. The storm periodically does magic damage to all nearby enemies and can be redirected by Viktor. Augment: The Arcane Storm moves 25% faster, and whenever champions die after taking damage from it, the storm grows and increases in its duration.
Combo guides
No reviewed analysis is available for this scope yet.
