Champions
Ornn splash art
TopAPModerate

The Fire below the Mountain

Ornn

Ornn is the Freljordian spirit of forging and craftsmanship. He works in the solitude of a massive smithy, hammered out from the lava caverns beneath the volcano Hearth-Home. There he stokes bubbling cauldrons of molten rock to purify ores and fashion...

3/3

Engage

2/3

Peel

3/3

Scaling

3/3

CC

KIT READ

Abilities

Ability text as Riot writes it, in both languages.

Q

Volcanic Rupture

Ornn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location.

W

Bellows Breath

Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle.

E

Searing Charge

Ornn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies.

R

Call of the Forge God

Ornn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. Ornn can recast the ability to charge into the elemental, redirecting it in the direction he hits it, causing the elemental to affect any enemies it runs over to be knocked up, dealing the same damage and re-applying Brittle.

Recommended build

Item builder
TopPatch 16.19Global Emerald+1,041 games59.4% WR

Loads this observed rune page, summoner pair, and skill order with the editable item path. Each dimension is sampled independently.

Skill order

W → Q → E

Runes

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Summoner spells

Flash + Teleport

Combos

Q → pillar forms → E

Terrain knockup

Wait for Q's pillar to form, then hit it with E. The terrain collision creates the knockup; a dash through open ground does not do the same job.

R1 → meet elemental → R2

Redirect the elemental

R2 must collide with the approaching elemental to redirect and empower it. Aim that collision toward enemies; a wall is not the trigger for the ultimate's knockup.

W final flame → attack

Brittle follow-up

The final flame applies Brittle. Follow with an in-range attack or allied immobilization; starting W does not mean the Brittle application already landed.

COMMUNITY LAYER

Matchup notes

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