
the Fae Sorceress
Lulu
The yordle mage Lulu is known for conjuring dreamlike illusions and fanciful creatures as she roams Runeterra with her fairy companion Pix. Lulu shapes reality on a whim, warping the fabric of the world, and what she views as the constraints of this...
0/3
Engage
3/3
Peel
3/3
Scaling
2/3
CC
KIT READ
Abilities
Ability text as Riot writes it, in both languages.
Glitterlance
Pix and Lulu each fire a bolt of magical energy that damages and heavily slows all enemies it hits.
Whimsy
If cast on an ally, grants them Attack Speed and Move Speed for a short time. If cast on an enemy, turns them into an adorable critter that can't attack or cast spells.
Help, Pix!
If cast on an ally, commands Pix to jump to an ally and shield them. He then follows them and aids their attacks. If cast on an enemy, commands Pix to jump to an enemy and damage them. He then follows them and grants you vision of that enemy.
Wild Growth
Lulu enlarges an ally, knocking nearby enemies into the air and granting the ally a large amount of bonus health. For the next few seconds, that ally gains an aura that slows nearby enemies.
Recommended build






Loads this observed rune page, summoner pair, and skill order with the editable item path. Each dimension is sampled independently.
Skill order
E → W → Q
Runes
Complete current page
Summoner spells
Flash + Heal
Combos
E on ally → W on enemy → R on ally
Anti-dive choices
Shield the ally, polymorph the diver, then use R when its knockup helps. Enemy W sacrifices the allied attack/move-speed option.
Q → W on enemy
Slow then polymorph
Q can limit the approach before enemy-targeted W. Recheck range and threat priority rather than spending W on the first visible enemy.
R on ally → Q
Knockup then slow
R knocks up enemies near its allied target. Aim Q using Lulu and Pix's actual positions afterward; the knockup does not protect every ally on the map.
Difficult matchups
Best with
COMMUNITY LAYER
Matchup notes
Full guide template ready for live data
Ahri: create the pick before the fight
Charm is not an opener — it is the payoff. This guide covers the three setups that make it land without spending Spirit Rush first.
Read guide
MacroDiff editorial · 8 min
Aatrox into ranged top: three spacing rules
The matchup is lost in the first three waves or not at all. Three rules that keep the lane survivable until your first sustain spike.
Read guide
MacroDiff editorial · 6 min
