

Combos · the Fae Sorceress
Lulu
Practiceable Lulu sequences with a clear purpose, execution note and the ability context behind each input.
PRACTICE LAB
Lulu combo routes
Every sequence states what it solves. Learn the decision before the muscle memory.
E on ally → W on enemy → R on ally
Anti-dive choices
Shield the ally, polymorph the diver, then use R when its knockup helps. Enemy W sacrifices the allied attack/move-speed option.
Q → W on enemy
Slow then polymorph
Q can limit the approach before enemy-targeted W. Recheck range and threat priority rather than spending W on the first visible enemy.
R on ally → Q
Knockup then slow
R knocks up enemies near its allied target. Aim Q using Lulu and Pix's actual positions afterward; the knockup does not protect every ally on the map.
Ability reference
Pix and Lulu each fire a bolt of magical energy that damages and heavily slows all enemies it hits.
If cast on an ally, grants them Attack Speed and Move Speed for a short time. If cast on an enemy, turns them into an adorable critter that can't attack or cast spells.
If cast on an ally, commands Pix to jump to an ally and shield them. He then follows them and aids their attacks. If cast on an enemy, commands Pix to jump to an enemy and damage them. He then follows them and grants you vision of that enemy.
Lulu enlarges an ally, knocking nearby enemies into the air and granting the ally a large amount of bonus health. For the next few seconds, that ally gains an aura that slows nearby enemies.
Combo guides
No reviewed analysis is available for this scope yet.
