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Yasuo splash art
TopJungleMidADComplex

the Unforgiven

Yasuo

An Ionian of deep resolve, Yasuo is an agile swordsman who wields the air itself against his enemies. As a proud young man, he was falsely accused of murdering his master—unable to prove his innocence, he was forced to slay his own brother in self...

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2/3

Engage

0/3

Peel

0/3

Scaling

0/3

CC

AbilitiesRecommended buildMatchupsGuides

Riot supplies this champion's identity, text, and abilities. MacroDiff has not published a curated analysis layer for it yet, so roles and signals below are inferred from Riot's archetype data.

KIT READ

Abilities

Ability text as Riot writes it, in both languages.

Q

Steel Tempest

Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things.

W

Wind Wall

Creates a moving wall that blocks all enemy projectiles for 4 seconds.

E

Sweeping Blade

Dashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount. Cannot be re-cast on the same enemy for a few seconds. If Steel Tempest is cast while dashing, it will strike as a circle.

R

Last Breath

Blinks to an Airborne enemy champion, dealing physical damage and holding all Airborne enemies in the area in the air. Grants maximum Flow but resets all stacks of Gathering Storm. For a moderate time afterwards, Yasuo's critical strikes gain significant Bonus Armor Penetration.

Recommended build

Item builder
1Doran's Blade
2Sundered Sky
3Sterak's Gage
4Death's Dance

Skill order

Q → W → E

Runes

Summoner spells

Flash + Teleport

Combos

No curated entries yet for this champion.

Strong into

No curated entries yet for this champion.

Best with

No curated entries yet for this champion.

COMMUNITY LAYER

Matchup notes

Full guide template ready for live data

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Matchup

Aatrox into ranged top: three spacing rules

The matchup is lost in the first three waves or not at all. Three rules that keep the lane survivable until your first sustain spike.

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