Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

K'Sante
Victory
Ranked Solo/Duo · 395 days ago
5 / 6 / 15
K / D / A
60.6%
Kill participation
820.3
Damage / min
11,865g
410.6 gold / min
14
7 placed · 2 cleared
200
6.9 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory1vsAll#日新又日新
K'Sante · Top
5 / 6 / 15
60.6% KP
23,706
19.5% share
11,865g
200 CS · 6.9/m
GiheheAyoyow#FD24S
Ekko · Jungle
10 / 7 / 13
69.7% KP
25,921
21.3% share
13,740g
161 CS · 5.6/m
清純派熟女Fantia始めました#裏アカ
Viktor · Mid
7 / 3 / 14
63.6% KP
38,576
31.7% share
13,020g
208 CS · 7.2/m
Sivy#JP2
Aphelios · ADC
10 / 4 / 4
42.4% KP
22,398
18.4% share
13,398g
217 CS · 7.5/m
ナメクジ喰らえ#JP1
Nautilus · Support
1 / 6 / 13
42.4% KP
10,946
9% share
7,959g
23 CS · 0.8/m
Red side
DefeatQuinn#Val0r
Quinn · Top
9 / 7 / 9
69.2% KP
27,664
27.1% share
11,778g
159 CS · 5.5/m
Unholytruth#91111
Hecarim · Jungle
13 / 3 / 8
80.8% KP
26,762
26.2% share
15,153g
232 CS · 8/m
江南本本本本本本本本本本本本本本#PONPO
Xin Zhao · Mid
0 / 9 / 8
30.8% KP
18,157
17.8% share
8,954g
176 CS · 6.1/m
Greed is Good#JP1
Aurelion Sol · ADC
4 / 7 / 6
38.5% KP
21,457
21% share
10,791g
235 CS · 8.1/m
秋月りお#JP1
Alistar · Support
0 / 7 / 14
53.8% KP
8,025
7.9% share
6,857g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
