Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Ranked Solo/Duo · 394 days ago
13 / 6 / 14
K / D / A
47.4%
Kill participation
1,202.4
Damage / min
20,943g
556.7 gold / min
32
6 placed · 7 cleared
326
8.7 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory鉄砲玉#JP1
Aurora · Top
11 / 5 / 19
52.6% KP
48,138
22.9% share
17,815g
251 CS · 6.7/m
ヤナガワヒロキ#JP1
Elise · Jungle
13 / 7 / 16
50.9% KP
51,069
24.3% share
17,598g
211 CS · 5.6/m
omy4o#kkrすき
Yasuo · Mid
12 / 12 / 8
35.1% KP
36,164
17.2% share
16,689g
194 CS · 5.2/m
1vsAll#日新又日新
Sivir · ADC
13 / 6 / 14
47.4% KP
45,229
21.5% share
20,943g
326 CS · 8.7/m
天 使#KR 1
Pantheon · Support
8 / 13 / 13
36.8% KP
29,829
14.2% share
13,904g
56 CS · 1.5/m
Red side
Defeat青バフ#JP1
Darius · Top
2 / 15 / 7
20.9% KP
12,251
7.6% share
11,440g
175 CS · 4.7/m
ミニ丼#JP1
Nidalee · Jungle
16 / 11 / 10
60.5% KP
43,421
26.8% share
19,959g
218 CS · 5.8/m
ウズイテンゲン#JP1
Qiyana · Mid
10 / 12 / 13
53.5% KP
34,295
21.2% share
17,055g
272 CS · 7.2/m
kokekokeshi#JP2
Jhin · ADC
10 / 8 / 11
48.8% KP
32,140
19.9% share
16,086g
257 CS · 6.8/m
れじぇたん#和歌山
Brand · Support
5 / 11 / 24
67.4% KP
39,777
24.6% share
13,440g
49 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
