Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 393 days ago
19 / 6 / 17
K / D / A
70.6%
Kill participation
1,299.2
Damage / min
18,590g
574.7 gold / min
36
15 placed · 3 cleared
206
6.4 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkyu#93JP
Kennen · Top
4 / 11 / 18
56.4% KP
26,471
17.2% share
11,602g
169 CS · 5.2/m
ヤナガワヒロキ#JP1
Kha'Zix · Jungle
6 / 8 / 15
53.8% KP
24,424
15.9% share
13,431g
207 CS · 6.4/m
角刈りかっくん#JP2
Azir · Mid
13 / 14 / 9
56.4% KP
47,563
30.9% share
15,413g
215 CS · 6.6/m
dresscodeMOBA#5772
Kai'Sa · ADC
6 / 8 / 14
51.3% KP
30,521
19.9% share
14,963g
246 CS · 7.6/m
グレイラースY#JP1
Shaco · Support
10 / 11 / 16
66.7% KP
24,734
16.1% share
11,623g
42 CS · 1.3/m
Red side
VictoryHello Kitty#Kit4U
Aatrox · Top
3 / 6 / 8
21.6% KP
16,691
11.8% share
11,474g
207 CS · 6.4/m
1vsAll#日新又日新
Lee Sin · Jungle
19 / 6 / 17
70.6% KP
42,028
29.8% share
18,590g
206 CS · 6.4/m
Fine#mmmmm
Sylas · Mid
13 / 8 / 19
62.7% KP
36,582
25.9% share
17,077g
228 CS · 7/m
ata1#ata1
Vayne · ADC
16 / 10 / 15
60.8% KP
37,819
26.8% share
17,445g
227 CS · 7/m
kiko#0903
Soraka · Support
0 / 9 / 33
64.7% KP
8,050
5.7% share
9,843g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
