Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Olaf
Victory
Ranked Solo/Duo · 392 days ago
10 / 7 / 6
K / D / A
43.2%
Kill participation
1,034.3
Damage / min
12,935g
424.6 gold / min
22
5 placed · 8 cleared
169
5.5 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory1vsAll#日新又日新
Olaf · Top
10 / 7 / 6
43.2% KP
31,511
27.6% share
12,935g
169 CS · 5.5/m
kokekokeshi#JP2
Ivern · Jungle
6 / 2 / 8
37.8% KP
16,089
14.1% share
13,913g
212 CS · 7/m
ゼドキンガチ本気モード#暴言注意
Irelia · Mid
10 / 9 / 4
37.8% KP
27,628
24.2% share
17,137g
259 CS · 8.5/m
Jubilant veil#JP2
Ashe · ADC
9 / 4 / 12
56.8% KP
24,548
21.5% share
14,458g
236 CS · 7.7/m
odessa1#JP132
Neeko · Support
2 / 3 / 10
32.4% KP
14,348
12.6% share
8,801g
25 CS · 0.8/m
Red side
Defeat暴走ふらうぃー 捕獲大作戦#ぺぐどぅん
Aatrox · Top
3 / 4 / 10
52% KP
14,201
13.7% share
9,912g
148 CS · 4.9/m
Unholytruth#91111
Viego · Jungle
12 / 10 / 7
76% KP
29,216
28.2% share
15,072g
193 CS · 6.3/m
ヤナガワヒロキ#JP1
Syndra · Mid
9 / 8 / 6
60% KP
31,227
30.2% share
13,822g
238 CS · 7.8/m
ちゃぴ#JP2
Ziggs · ADC
1 / 7 / 7
32% KP
17,048
16.5% share
11,376g
258 CS · 8.5/m
Jericho#金メダル
Morgana · Support
0 / 8 / 14
56% KP
11,801
11.4% share
7,298g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
