Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 392 days ago
10 / 6 / 11
K / D / A
65.6%
Kill participation
730.3
Damage / min
15,132g
440.5 gold / min
19
1 placed · 6 cleared
218
6.3 CS / min
Objective control
4
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatゆるキャンΔ#529
Renekton · Top
11 / 5 / 12
63.9% KP
32,694
24.2% share
14,601g
214 CS · 6.2/m
Ankochan#20y
Diana · Jungle
5 / 8 / 16
58.3% KP
26,065
19.3% share
13,229g
230 CS · 6.7/m
ANIVIA00#1125
Orianna · Mid
13 / 4 / 14
75% KP
31,952
23.7% share
13,550g
174 CS · 5.1/m
kokekokeshi#JP2
Lucian · ADC
4 / 6 / 16
55.6% KP
27,866
20.7% share
13,384g
246 CS · 7.2/m
面具人めい母親#4643
Nautilus · Support
3 / 9 / 22
69.4% KP
16,248
12.1% share
9,901g
16 CS · 0.5/m
Red side
Victory酔っ払うの勇者#H1R0
Gragas · Top
4 / 10 / 14
56.3% KP
23,846
19.1% share
12,489g
157 CS · 4.6/m
ashen169870859#JPN
Nocturne · Jungle
3 / 6 / 17
62.5% KP
16,991
13.6% share
13,613g
231 CS · 6.7/m
1vsAll#日新又日新
Yone · Mid
10 / 6 / 11
65.6% KP
25,085
20.1% share
15,132g
218 CS · 6.3/m
ちゃぴ#JP2
Smolder · ADC
13 / 8 / 13
81.3% KP
48,210
38.7% share
18,182g
257 CS · 7.5/m
Charley#rakan
Rell · Support
2 / 6 / 22
75% KP
10,536
8.5% share
9,213g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
