Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Normal Draft · 390 days ago
7 / 9 / 9
K / D / A
53.3%
Kill participation
1,067.1
Damage / min
18,222g
475.6 gold / min
22
6 placed · 4 cleared
320
8.4 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat1vsAll#日新又日新
Yone · Top
7 / 9 / 9
53.3% KP
40,888
36.3% share
18,222g
320 CS · 8.4/m
やめてください#1748
Zyra · Jungle
10 / 10 / 10
66.7% KP
30,378
26.9% share
15,182g
191 CS · 5/m
nemo9#0109
Jayce · Mid
4 / 11 / 3
23.3% KP
10,363
9.2% share
11,070g
186 CS · 4.9/m
モザン田中#3236
Aphelios · ADC
7 / 16 / 11
60% KP
18,341
16.3% share
15,700g
205 CS · 5.4/m
青イルカ#5555
Braum · Support
2 / 9 / 18
66.7% KP
12,761
11.3% share
10,608g
28 CS · 0.7/m
Red side
Victoryふぃーーーりんぐ#feel
Malphite · Top
2 / 7 / 15
30.9% KP
14,622
8.8% share
12,828g
170 CS · 4.4/m
uninoukin#JP1
Evelynn · Jungle
27 / 4 / 12
70.9% KP
61,916
37.2% share
21,218g
235 CS · 6.1/m
SHION0626#JP1
Malzahar · Mid
3 / 3 / 18
38.2% KP
32,240
19.4% share
17,006g
293 CS · 7.6/m
goodspeedybt0#JP1
Miss Fortune · ADC
13 / 9 / 13
47.3% KP
43,001
25.9% share
18,888g
273 CS · 7.1/m
inkyalurker#sara
Pyke · Support
10 / 7 / 11
38.2% KP
14,545
8.7% share
13,438g
39 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
