Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Normal Draft · 390 days ago
13 / 9 / 12
K / D / A
67.6%
Kill participation
1,819.3
Damage / min
18,974g
514.9 gold / min
18
4 placed · 1 cleared
267
7.2 CS / min
Objective control
4
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory最弱の下忍#JP1
K'Sante · Mid
7 / 9 / 16
52.3% KP
38,752
19.5% share
14,282g
222 CS · 6/m
Kisihara#JP1
Garen · Jungle
15 / 5 / 5
45.5% KP
42,489
21.3% share
16,723g
235 CS · 6.4/m
burato#5364
Galio · Top
1 / 3 / 17
40.9% KP
29,106
14.6% share
13,192g
210 CS · 5.7/m
nyarlagrace#JP1
Jhin · ADC
14 / 12 / 11
56.8% KP
41,076
20.6% share
18,430g
253 CS · 6.9/m
Retry#7777
Neeko · Support
7 / 8 / 17
54.5% KP
47,613
23.9% share
12,385g
43 CS · 1.2/m
Red side
Defeatモザン田中#3236
Yone · Top
1 / 7 / 3
10.8% KP
19,187
12.1% share
11,091g
222 CS · 6/m
青イルカ#5555
Ivern · Jungle
3 / 6 / 16
51.4% KP
17,377
11% share
13,471g
190 CS · 5.2/m
1vsAll#日新又日新
Riven · Mid
13 / 9 / 12
67.6% KP
67,042
42.4% share
18,974g
267 CS · 7.2/m
tyanko#2894
Mordekaiser · ADC
16 / 14 / 3
51.4% KP
32,065
20.3% share
16,372g
141 CS · 3.8/m
movie22rma#2002
Sett · Support
4 / 8 / 15
51.4% KP
22,340
14.1% share
10,862g
63 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
