Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Normal Draft · 376 days ago
21 / 3 / 11
K / D / A
69.6%
Kill participation
1,210.7
Damage / min
17,375g
566.6 gold / min
21
6 placed · 3 cleared
222
7.2 CS / min
Objective control
4
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryUltima Thule#RSGS
Ambessa · Top
7 / 3 / 14
45.7% KP
33,507
24.4% share
11,686g
150 CS · 4.9/m
1vsAll#日新又日新
Lee Sin · Jungle
21 / 3 / 11
69.6% KP
37,129
27.1% share
17,375g
222 CS · 7.2/m
フィナーレ#KRKR
Galio · Mid
8 / 4 / 18
56.5% KP
21,421
15.6% share
12,102g
160 CS · 5.2/m
Arashi#XDD
Ezreal · ADC
6 / 3 / 17
50% KP
29,008
21.1% share
13,254g
216 CS · 7/m
Fallen of Albaz#Story
K'Sante · Support
4 / 2 / 24
60.9% KP
16,136
11.8% share
10,052g
45 CS · 1.5/m
Red side
DefeatAkainu#971
Renekton · Top
7 / 7 / 4
73.3% KP
32,596
37.4% share
13,962g
246 CS · 8/m
reri#JPN
Nocturne · Jungle
3 / 12 / 7
66.7% KP
14,761
16.9% share
11,256g
149 CS · 4.9/m
もくぅ#まぅぅ
Orianna · Mid
2 / 9 / 5
46.7% KP
17,243
19.8% share
9,456g
162 CS · 5.3/m
とかまぅ#まぅぅ
Zeri · ADC
3 / 7 / 3
40% KP
17,384
20% share
11,663g
223 CS · 7.3/m
もう限界なのに君は笑ってるね#君依存
Rakan · Support
0 / 11 / 6
40% KP
5,152
5.9% share
6,780g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
