Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

K'Sante
Defeat
Ranked Solo/Duo · 365 days ago
5 / 7 / 7
K / D / A
37.5%
Kill participation
1,052.2
Damage / min
12,089g
375.4 gold / min
13
8 placed · 2 cleared
197
6.1 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat1vsAll#日新又日新
K'Sante · Top
5 / 7 / 7
37.5% KP
33,880
24.1% share
12,089g
197 CS · 6.1/m
あんでぃ#JP1
Rengar · Jungle
8 / 8 / 7
46.9% KP
19,897
14.2% share
14,584g
222 CS · 6.9/m
Blue Amber#Ahya
Zed · Mid
14 / 4 / 7
65.6% KP
50,214
35.7% share
18,251g
201 CS · 6.2/m
goyo#mon
Veigar · ADC
3 / 12 / 7
31.3% KP
26,771
19% share
12,466g
239 CS · 7.4/m
貯金大変#gimu
Seraphine · Support
2 / 12 / 15
53.1% KP
9,811
7% share
8,589g
13 CS · 0.4/m
Red side
Victory生涯現役#森本直紀
Cho'Gath · Top
7 / 6 / 5
27.9% KP
24,423
17.4% share
11,564g
176 CS · 5.5/m
Dunhill#9418
Jarvan IV · Jungle
7 / 8 / 20
62.8% KP
34,366
24.5% share
16,434g
271 CS · 8.4/m
しゅわしゅわmid#JP1
Orianna · Mid
13 / 6 / 16
67.4% KP
28,117
20% share
16,749g
227 CS · 7/m
roller coaster#KTWIN
Corki · ADC
8 / 6 / 12
46.5% KP
27,929
19.9% share
16,000g
263 CS · 8.2/m
suzukamui#jp2
Pantheon · Support
8 / 6 / 15
53.5% KP
25,558
18.2% share
11,147g
38 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
