Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vi
Defeat
Normal Draft · 360 days ago
5 / 8 / 9
K / D / A
41.2%
Kill participation
571.2
Damage / min
14,057g
389 gold / min
25
4 placed · 4 cleared
231
6.4 CS / min
Objective control
1
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydeliciouswater#4313
Jayce · Top
5 / 11 / 15
37% KP
37,556
20.7% share
14,348g
230 CS · 6.4/m
RuteNd0#JP1
Shaco · Jungle
14 / 5 / 18
59.3% KP
34,068
18.8% share
16,462g
197 CS · 5.5/m
もちもちほっペ大作戦#mochi
Malphite · Mid
14 / 5 / 16
55.6% KP
48,773
26.9% share
17,467g
268 CS · 7.4/m
Namidame610#JP1
Aphelios · ADC
9 / 10 / 13
40.7% KP
28,227
15.6% share
13,626g
196 CS · 5.4/m
大福を食べます#1999
Bard · Support
12 / 3 / 25
68.5% KP
32,845
18.1% share
14,512g
41 CS · 1.1/m
Red side
Defeat可惜夜#222
Aatrox · Top
11 / 9 / 3
41.2% KP
33,492
26.2% share
15,801g
235 CS · 6.5/m
1vsAll#日新又日新
Vi · Jungle
5 / 8 / 9
41.2% KP
20,641
16.1% share
14,057g
231 CS · 6.4/m
Arashi#XDD
Zed · Mid
9 / 11 / 5
41.2% KP
34,101
26.6% share
16,171g
216 CS · 6/m
Katsudon#5401
Ashe · ADC
3 / 12 / 14
50% KP
28,543
22.3% share
13,008g
207 CS · 5.7/m
jaguarMAN#JP1
Pyke · Support
6 / 14 / 6
35.3% KP
11,294
8.8% share
10,386g
34 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
