Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

K'Sante
Victory
Ranked Solo/Duo · 356 days ago
8 / 3 / 19
K / D / A
81.8%
Kill participation
1,279.9
Damage / min
15,779g
411.1 gold / min
21
4 placed · 5 cleared
227
5.9 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
2
Inhibitors
1
Herald
3
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat生涯現役#森本直紀
Nasus · Top
2 / 10 / 5
25% KP
24,963
17.7% share
14,683g
253 CS · 6.6/m
May#0823
Viego · Jungle
12 / 5 / 7
67.9% KP
28,461
20.2% share
17,894g
245 CS · 6.4/m
Souler#JP1
Viktor · Mid
5 / 6 / 15
71.4% KP
35,894
25.5% share
13,797g
263 CS · 6.9/m
Mokurooo#NKG
Smolder · ADC
8 / 5 / 11
67.9% KP
45,089
32% share
17,765g
339 CS · 8.8/m
Deoughmos#EUW
Rakan · Support
1 / 7 / 20
75% KP
6,415
4.6% share
9,113g
26 CS · 0.7/m
Red side
Victory1vsAll#日新又日新
K'Sante · Top
8 / 3 / 19
81.8% KP
49,126
31.1% share
15,779g
227 CS · 5.9/m
Requiem#あるかいだ
Jax · Jungle
12 / 5 / 10
66.7% KP
39,183
24.8% share
20,836g
353 CS · 9.2/m
青バフ#JP1
Ahri · Mid
6 / 8 / 10
48.5% KP
27,110
17.1% share
14,528g
223 CS · 5.8/m
ラキピー#だっぴ
Kai'Sa · ADC
7 / 4 / 10
51.5% KP
29,224
18.5% share
19,368g
311 CS · 8.1/m
初音ミクMiku丶#初音ミク
Nautilus · Support
0 / 8 / 15
45.5% KP
13,485
8.5% share
9,469g
32 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
