Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Olaf
Defeat
Ranked Solo/Duo · 349 days ago
5 / 5 / 8
K / D / A
41.9%
Kill participation
862.1
Damage / min
14,824g
406.1 gold / min
22
5 placed · 5 cleared
239
6.5 CS / min
Objective control
3
Dragons
2
Baron
7
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat1vsAll#日新又日新
Olaf · Top
5 / 5 / 8
41.9% KP
31,465
22.1% share
14,824g
239 CS · 6.5/m
Em Tún Đã Căng#hehe
Jarvan IV · Jungle
14 / 4 / 8
71% KP
37,511
26.3% share
21,770g
312 CS · 8.5/m
palco in canada#カナダ人
Garen · Mid
8 / 3 / 5
41.9% KP
25,630
18% share
16,874g
326 CS · 8.9/m
szerzno#bomba
Miss Fortune · ADC
2 / 7 / 6
25.8% KP
31,305
22% share
15,514g
298 CS · 8.2/m
まっちょ#5840
Morgana · Support
2 / 7 / 8
32.3% KP
16,600
11.6% share
9,594g
38 CS · 1/m
Red side
Victoryyokiha#JP1
Yorick · Top
3 / 6 / 4
26.9% KP
18,008
11.9% share
14,010g
264 CS · 7.2/m
REL#JP1
Ekko · Jungle
6 / 7 / 7
50% KP
24,071
15.9% share
16,416g
250 CS · 6.8/m
Mokurooo#NKG
Smolder · Mid
9 / 5 / 5
53.8% KP
55,206
36.5% share
19,127g
313 CS · 8.6/m
エッチポップ#JP1
Zyra · ADC
6 / 5 / 16
84.6% KP
45,511
30.1% share
14,879g
258 CS · 7.1/m
SaKi#SCL
Alistar · Support
2 / 8 / 19
80.8% KP
8,406
5.6% share
9,822g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
