Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Olaf
Victory
Ranked Solo/Duo · 332 days ago
3 / 3 / 4
K / D / A
20%
Kill participation
539.7
Damage / min
10,215g
394.7 gold / min
11
5 placed · 1 cleared
195
7.5 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory1vsAll#日新又日新
Olaf · Top
3 / 3 / 4
20% KP
13,969
13.6% share
10,215g
195 CS · 7.5/m
炭酸西瓜#JP1
Qiyana · Jungle
12 / 4 / 6
51.4% KP
29,456
28.6% share
14,137g
189 CS · 7.3/m
do4luv#blush
Twisted Fate · Mid
3 / 5 / 7
28.6% KP
11,908
11.6% share
11,855g
181 CS · 7/m
Color Your Night#wing
Ezreal · ADC
11 / 4 / 13
68.6% KP
36,291
35.2% share
14,673g
229 CS · 8.8/m
アカメ#2018
Lux · Support
6 / 4 / 10
45.7% KP
11,391
11.1% share
9,458g
46 CS · 1.8/m
Red side
Defeatsacrifice#2345
Zaahen · Top
1 / 9 / 1
10% KP
13,572
19.7% share
8,871g
190 CS · 7.3/m
V1 GodSky#2008
Lee Sin · Jungle
4 / 9 / 2
30% KP
11,505
16.7% share
8,739g
119 CS · 4.6/m
梦间见月明#琉璃色
LeBlanc · Mid
7 / 1 / 3
50% KP
15,492
22.5% share
13,904g
220 CS · 8.5/m
Salmon Enjoyer#鮭刺身
Vayne · ADC
8 / 7 / 5
65% KP
23,655
34.3% share
13,278g
187 CS · 7.2/m
マルハンメガシティ横浜町田店#JP2
Milio · Support
0 / 9 / 11
55% KP
4,687
6.8% share
6,643g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
