Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Defeat
Ranked Solo/Duo · 331 days ago
3 / 5 / 2
K / D / A
29.4%
Kill participation
622.4
Damage / min
11,392g
400.9 gold / min
13
5 placed · 2 cleared
204
7.2 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatカフェキューティーズ準太郎#8485
Urgot · Top
5 / 5 / 3
47.1% KP
17,509
23.4% share
13,894g
216 CS · 7.6/m
nekotaPro#3722
Udyr · Jungle
6 / 9 / 4
58.8% KP
16,736
22.4% share
11,293g
167 CS · 5.9/m
1vsAll#日新又日新
Hwei · Mid
3 / 5 / 2
29.4% KP
17,687
23.7% share
11,392g
204 CS · 7.2/m
wataneko#JP1
Jhin · ADC
3 / 6 / 1
23.5% KP
13,650
18.3% share
11,148g
232 CS · 8.2/m
パラレルダンサー#ebi
Fiddlesticks · Support
0 / 5 / 8
47.1% KP
9,180
12.3% share
7,660g
22 CS · 0.8/m
Red side
Victoryマハラジャ ハムパチーノ#はむぱち
Quinn · Top
7 / 5 / 10
56.7% KP
25,420
26.7% share
12,437g
171 CS · 6/m
chonison#JP1
Diana · Jungle
7 / 3 / 10
56.7% KP
22,753
23.9% share
14,596g
294 CS · 10.3/m
Mggg#JP1
Malzahar · Mid
9 / 2 / 4
43.3% KP
18,431
19.3% share
14,480g
287 CS · 10.1/m
Deoughmos#EUW
Lucian · ADC
6 / 6 / 6
40% KP
23,409
24.6% share
11,614g
190 CS · 6.7/m
CaptainTheGold#JP1
Milio · Support
1 / 1 / 14
50% KP
5,318
5.6% share
8,807g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
