Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 314 days ago
7 / 5 / 21
K / D / A
77.8%
Kill participation
1,145.4
Damage / min
18,330g
469.4 gold / min
31
4 placed · 6 cleared
236
6 CS / min
Objective control
2
Dragons
2
Baron
6
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorytnpaxkbxhv#gqryd
Riven · Top
14 / 7 / 11
69.4% KP
50,170
32.1% share
21,674g
274 CS · 7/m
Japanese Spider#1558
Kha'Zix · Jungle
6 / 6 / 12
50% KP
22,650
14.5% share
16,164g
286 CS · 7.3/m
1vsAll#日新又日新
Orianna · Mid
7 / 5 / 21
77.8% KP
44,727
28.6% share
18,330g
236 CS · 6/m
WRYYYYYYY#1124
Samira · ADC
4 / 11 / 13
47.2% KP
16,845
10.8% share
14,543g
223 CS · 5.7/m
カレクゴス#JP1
Tahm Kench · Support
5 / 8 / 13
50% KP
21,905
14% share
12,542g
71 CS · 1.8/m
Red side
Defeatnoobteamcantwin#JP2
Tryndamere · Top
11 / 7 / 10
56.8% KP
38,489
23.8% share
17,018g
256 CS · 6.6/m
別れいつも#0810
Master Yi · Jungle
5 / 9 / 12
45.9% KP
27,762
17.1% share
13,466g
231 CS · 5.9/m
aspire#JINBU
Akali · Mid
11 / 5 / 11
59.5% KP
37,266
23% share
15,287g
208 CS · 5.3/m
you and i#zzz
Corki · ADC
10 / 9 / 17
73% KP
41,664
25.7% share
16,745g
293 CS · 7.5/m
geo#2233
Braum · Support
0 / 6 / 30
81.1% KP
16,817
10.4% share
10,188g
21 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
