Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

K'Sante
Victory
Ranked Solo/Duo · 301 days ago
3 / 4 / 4
K / D / A
43.8%
Kill participation
451.2
Damage / min
11,246g
345.7 gold / min
23
5 placed · 7 cleared
197
6.1 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatホタルの犬#tumuo
Kennen · Top
0 / 6 / 3
16.7% KP
12,556
15% share
10,257g
210 CS · 6.5/m
GoodNightGoodBye#1156
Kayn · Jungle
4 / 4 / 6
55.6% KP
16,965
20.3% share
13,466g
218 CS · 6.7/m
GOD of 笹村#ONZED
Viktor · Mid
2 / 2 / 4
33.3% KP
13,681
16.4% share
10,347g
214 CS · 6.6/m
アルクェイド#0606
Ezreal · ADC
10 / 1 / 3
72.2% KP
28,020
33.6% share
15,293g
290 CS · 8.9/m
宇宙第一の壁#Kabe
Seraphine · Support
2 / 3 / 11
72.2% KP
12,232
14.7% share
8,422g
39 CS · 1.2/m
Red side
Victory1vsAll#日新又日新
K'Sante · Top
3 / 4 / 4
43.8% KP
14,678
15.3% share
11,246g
197 CS · 6.1/m
Paz#可能性の獣
Jayce · Jungle
6 / 3 / 5
68.8% KP
27,402
28.5% share
15,791g
287 CS · 8.8/m
ウズイテンゲン#JP1
Qiyana · Mid
4 / 2 / 4
50% KP
22,464
23.4% share
16,410g
320 CS · 9.8/m
gottui#521
Lucian · ADC
2 / 6 / 4
37.5% KP
16,577
17.2% share
12,579g
265 CS · 8.1/m
IIlllIIllIll#JP1
Shaco · Support
1 / 3 / 2
18.8% KP
14,987
15.6% share
7,561g
40 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
