Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

K'Sante
Defeat
Ranked Solo/Duo · 295 days ago
6 / 5 / 17
K / D / A
60.5%
Kill participation
538.6
Damage / min
12,822g
361.5 gold / min
22
6 placed · 2 cleared
176
5 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat1vsAll#日新又日新
K'Sante · Top
6 / 5 / 17
60.5% KP
19,104
15.9% share
12,822g
176 CS · 5/m
I Will Not Yield#ちゃちゃ
Aatrox · Jungle
8 / 9 / 13
55.3% KP
26,055
21.7% share
13,705g
176 CS · 5/m
こんにちは日本#OoO
Ezreal · Mid
6 / 10 / 13
50% KP
34,881
29.1% share
15,191g
298 CS · 8.4/m
VRChat 770#770
Mel · ADC
18 / 4 / 7
65.8% KP
34,392
28.7% share
16,867g
231 CS · 6.5/m
mikann0627#JP1
Soraka · Support
0 / 11 / 24
63.2% KP
5,528
4.6% share
9,185g
19 CS · 0.5/m
Red side
Victoryノーフューチャー#aaaaa
Kai'Sa · Top
8 / 5 / 8
41% KP
43,110
27.7% share
20,212g
283 CS · 8/m
丘 丘#BDTH
Elise · Jungle
15 / 8 / 9
61.5% KP
44,204
28.4% share
17,612g
216 CS · 6.1/m
pochi#283
Talon · Mid
13 / 12 / 9
56.4% KP
40,353
26% share
14,654g
191 CS · 5.4/m
がんちょこぷらんちょす#りぃれじぇ
Smolder · ADC
3 / 5 / 9
30.8% KP
20,783
13.4% share
14,091g
282 CS · 8/m
本間心鈴#美しい虚無
Thresh · Support
0 / 9 / 12
30.8% KP
6,988
4.5% share
8,258g
36 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
