Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 277 days ago
12 / 2 / 9
K / D / A
67.7%
Kill participation
758.4
Damage / min
13,073g
469.7 gold / min
18
8 placed · 2 cleared
198
7.1 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatなつめです#5555
Volibear · Top
6 / 2 / 3
60% KP
22,065
23.9% share
12,679g
235 CS · 8.4/m
兎団子 OxO#JP1
Kindred · Jungle
5 / 7 / 3
53.3% KP
20,012
21.7% share
11,496g
184 CS · 6.6/m
Allison38#JP1
Xerath · Mid
2 / 5 / 4
40% KP
25,341
27.5% share
9,772g
208 CS · 7.5/m
ねむるまち#1027
Ezreal · ADC
1 / 6 / 3
26.7% KP
17,425
18.9% share
11,668g
228 CS · 8.2/m
TNC 三上悠亜#QofAv
Elise · Support
1 / 11 / 5
40% KP
7,460
8.1% share
7,427g
22 CS · 0.8/m
Red side
Victory國士無雙#韓 信
Darius · Top
1 / 6 / 2
9.7% KP
9,966
9.8% share
8,686g
192 CS · 6.9/m
1vsAll#日新又日新
Lee Sin · Jungle
12 / 2 / 9
67.7% KP
21,109
20.7% share
13,073g
198 CS · 7.1/m
十 DEMON TIME 十#end
Kassadin · Mid
0 / 3 / 4
12.9% KP
11,472
11.2% share
9,708g
202 CS · 7.3/m
Sandman#JP2
Caitlyn · ADC
16 / 1 / 9
80.6% KP
50,742
49.8% share
21,575g
280 CS · 10.1/m
pocoyo3#Kat
Karma · Support
2 / 3 / 22
77.4% KP
8,691
8.5% share
9,827g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
