Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Wukong
Victory
Normal Draft · 268 days ago
5 / 6 / 8
K / D / A
26%
Kill participation
632.5
Damage / min
17,406g
450.3 gold / min
31
5 placed · 3 cleared
326
8.4 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatscorpio#fal
Aatrox · Top
5 / 9 / 6
26.2% KP
28,666
20.4% share
14,012g
242 CS · 6.3/m
F r a m e d#8602
Viego · Jungle
10 / 9 / 8
42.9% KP
28,845
20.5% share
17,560g
237 CS · 6.1/m
ふぉいぶ#めいん
Akali · Mid
19 / 6 / 7
61.9% KP
41,492
29.5% share
20,798g
285 CS · 7.4/m
shinpipi#5062
Jinx · ADC
3 / 8 / 7
23.8% KP
22,242
15.8% share
15,151g
311 CS · 8/m
CN Jack Sparrow#7296
Senna · Support
5 / 18 / 18
54.8% KP
19,514
13.9% share
12,050g
24 CS · 0.6/m
Red side
VictoryV1 Recon#0806
Vayne · Top
12 / 9 / 9
42% KP
45,018
23.2% share
16,526g
237 CS · 6.1/m
1vsAll#日新又日新
Wukong · Jungle
5 / 6 / 8
26% KP
24,446
12.6% share
17,406g
326 CS · 8.4/m
Moda#233
Zed · Mid
7 / 9 / 7
28% KP
30,111
15.5% share
15,175g
288 CS · 7.5/m
V1 Giak#No71
Caitlyn · ADC
14 / 6 / 14
56% KP
56,597
29.2% share
23,657g
319 CS · 8.3/m
ゲームをしよう#JP11
LeBlanc · Support
12 / 12 / 13
50% KP
37,577
19.4% share
12,793g
32 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
