Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gragas
Defeat
Ranked Solo/Duo · 252 days ago
14 / 9 / 14
K / D / A
58.3%
Kill participation
937.3
Damage / min
19,161g
425.6 gold / min
45
9 placed · 8 cleared
273
6.1 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
4
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryytzz#2426
Sion · Top
14 / 7 / 21
64.8% KP
75,049
27.4% share
22,969g
304 CS · 6.8/m
Wobushiwo#RANK1
Taliyah · Jungle
7 / 9 / 16
42.6% KP
34,644
12.6% share
21,969g
343 CS · 7.6/m
I Am AtomiKSword#シャドウ
Naafiri · Mid
12 / 8 / 14
48.1% KP
47,488
17.3% share
20,115g
275 CS · 6.1/m
純 愛#1124
Kai'Sa · ADC
20 / 6 / 12
59.3% KP
94,160
34.3% share
30,042g
394 CS · 8.8/m
Tako Yankee#1112
Amumu · Support
1 / 18 / 29
55.6% KP
22,934
8.4% share
12,715g
34 CS · 0.8/m
Red side
DefeatWantToBeAlone#9999
Dr. Mundo · Top
3 / 13 / 10
27.1% KP
40,329
16.6% share
14,787g
260 CS · 5.8/m
I Am AtomiK#シャドウ
Karthus · Jungle
12 / 11 / 20
66.7% KP
73,469
30.2% share
22,377g
386 CS · 8.6/m
1vsAll#日新又日新
Gragas · Mid
14 / 9 / 14
58.3% KP
42,196
17.4% share
19,161g
273 CS · 6.1/m
Kibunyasan#JP1
Ezreal · ADC
17 / 10 / 12
60.4% KP
73,171
30.1% share
24,054g
354 CS · 7.9/m
キャタピー#Lv100
Leona · Support
2 / 11 / 24
54.2% KP
13,805
5.7% share
13,447g
51 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
