Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gragas
Victory
Ranked Solo/Duo · 238 days ago
10 / 2 / 11
K / D / A
45.7%
Kill participation
1,350.4
Damage / min
18,493g
514.6 gold / min
36
6 placed · 6 cleared
332
9.2 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCTRLME#77777
Jax · Top
12 / 4 / 5
37% KP
37,062
19.9% share
17,260g
307 CS · 8.5/m
我要验牌#十JQKA
Jayce · Jungle
12 / 5 / 13
54.3% KP
38,962
20.9% share
19,771g
264 CS · 7.3/m
1vsAll#日新又日新
Gragas · Mid
10 / 2 / 11
45.7% KP
48,524
26% share
18,493g
332 CS · 9.2/m
Mokurooo#NKG
Ziggs · ADC
11 / 4 / 9
43.5% KP
52,546
28.2% share
20,685g
337 CS · 9.4/m
Stormlander#8888
Nami · Support
1 / 6 / 21
47.8% KP
9,404
5% share
10,517g
28 CS · 0.8/m
Red side
DefeatDavid Tao#1126
Aatrox · Top
3 / 14 / 2
23.8% KP
16,089
13.8% share
12,463g
238 CS · 6.6/m
senzawa#JP1
Karthus · Jungle
10 / 11 / 6
76.2% KP
42,410
36.4% share
17,825g
273 CS · 7.6/m
ごめん#龍が如く
Tryndamere · Mid
3 / 8 / 4
33.3% KP
17,686
15.2% share
15,781g
313 CS · 8.7/m
天狐ハク#戀慕之情
Kog'Maw · ADC
3 / 7 / 6
42.9% KP
32,168
27.6% share
15,765g
336 CS · 9.4/m
I Am AtomiKSword#シャドウ
Alistar · Support
2 / 7 / 10
57.1% KP
8,142
7% share
9,806g
34 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
