Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gragas
Victory
Ranked Solo/Duo · 213 days ago
9 / 1 / 7
K / D / A
55.2%
Kill participation
1,055.4
Damage / min
15,404g
536.1 gold / min
41
12 placed · 5 cleared
272
9.5 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatはさきのあくま#BOOM
Yone · Top
2 / 8 / 0
8.3% KP
16,782
17.7% share
9,713g
226 CS · 7.9/m
RollTheDice#zxt
Taliyah · Jungle
7 / 1 / 7
58.3% KP
21,461
22.7% share
13,719g
262 CS · 9.1/m
フェルン#魔法師
Viktor · Mid
6 / 5 / 9
62.5% KP
30,686
32.4% share
12,599g
250 CS · 8.7/m
冷静沈着#jp2
Jinx · ADC
6 / 10 / 5
45.8% KP
16,690
17.6% share
13,144g
205 CS · 7.1/m
UpHill#JP1
Blitzcrank · Support
3 / 5 / 10
54.2% KP
8,963
9.5% share
7,758g
20 CS · 0.7/m
Red side
Victory1vsAll#日新又日新
Gragas · Top
9 / 1 / 7
55.2% KP
30,324
30.4% share
15,404g
272 CS · 9.5/m
男天子模白鹤铃狐原祥子心圆丘丘汤#咕咕嘎嘎喵
Zaahen · Jungle
1 / 5 / 10
37.9% KP
8,685
8.7% share
11,221g
223 CS · 7.8/m
八千代#8000
Diana · Mid
5 / 6 / 6
37.9% KP
15,105
15.1% share
12,397g
245 CS · 8.5/m
cBear#JP1
Ezreal · ADC
12 / 3 / 8
69% KP
36,587
36.6% share
16,282g
248 CS · 8.6/m
Drown丶Grief#0315
Sona · Support
2 / 9 / 13
51.7% KP
9,154
9.2% share
8,900g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
