Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xin Zhao
Victory
Ranked Solo/Duo · 210 days ago
15 / 3 / 6
K / D / A
55.3%
Kill participation
1,245.5
Damage / min
13,661g
552.3 gold / min
18
6 placed · 1 cleared
187
7.6 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory1vsAll#日新又日新
Xin Zhao · Top
15 / 3 / 6
55.3% KP
30,805
34.1% share
13,661g
187 CS · 7.6/m
kokekokeshi#JP2
Ivern · Jungle
7 / 3 / 12
50% KP
13,429
14.9% share
12,352g
167 CS · 6.8/m
Julius#1989
Renekton · Mid
6 / 0 / 10
42.1% KP
20,140
22.3% share
13,099g
227 CS · 9.2/m
Lee#JP2
Caitlyn · ADC
6 / 2 / 11
44.7% KP
18,967
21% share
12,943g
206 CS · 8.3/m
ShaZam#0059
Zilean · Support
4 / 2 / 16
52.6% KP
7,034
7.8% share
8,427g
24 CS · 1/m
Red side
DefeatHzLoveSs#ホnザi
Gwen · Top
1 / 9 / 0
10% KP
15,630
25.6% share
7,620g
175 CS · 7.1/m
1823#1823y
Lee Sin · Jungle
2 / 9 / 2
40% KP
8,624
14.2% share
7,835g
125 CS · 5.1/m
スナギモ#JP1
Yasuo · Mid
0 / 8 / 2
20% KP
8,377
13.7% share
7,116g
183 CS · 7.4/m
伏魔御廚子#Gimi
Yunara · ADC
6 / 4 / 1
70% KP
22,777
37.4% share
14,260g
257 CS · 10.4/m
BURNING UP FOR U#08sup
Nautilus · Support
1 / 8 / 4
50% KP
5,528
9.1% share
6,069g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
