Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 205 days ago
8 / 7 / 5
K / D / A
48.1%
Kill participation
886
Damage / min
12,605g
386.5 gold / min
19
7 placed · 1 cleared
181
5.5 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat1vsAll#日新又日新
Pantheon · Top
8 / 7 / 5
48.1% KP
28,898
20.1% share
12,605g
181 CS · 5.5/m
俺は花垣武道だ#リベンジだ
Jhin · Jungle
0 / 10 / 9
33.3% KP
14,702
10.2% share
9,792g
156 CS · 4.8/m
Say less#fearr
Ahri · Mid
4 / 8 / 6
37% KP
29,294
20.3% share
13,426g
292 CS · 9/m
OMOIDEINMYHEAD#dkgi
Draven · ADC
14 / 5 / 4
66.7% KP
62,773
43.6% share
22,205g
307 CS · 9.4/m
BURNING UP FOR U#08sup
Janna · Support
1 / 10 / 11
44.4% KP
8,455
5.9% share
8,855g
18 CS · 0.6/m
Red side
VictoryLa Cucaracha#iq135
Tahm Kench · Top
9 / 2 / 11
50% KP
30,568
21.9% share
14,246g
228 CS · 7/m
Mokurooo#NKG
Talon · Jungle
21 / 4 / 10
77.5% KP
49,748
35.6% share
22,332g
277 CS · 8.5/m
フリーザー#NONO
Anivia · Mid
7 / 7 / 14
52.5% KP
31,343
22.4% share
15,139g
278 CS · 8.5/m
Happy Birthday#1012
Ezreal · ADC
3 / 5 / 8
27.5% KP
22,717
16.3% share
14,489g
272 CS · 8.3/m
蛋仔派对玩累了玩会英雄联盟#CPDD
Leona · Support
0 / 9 / 17
42.5% KP
5,316
3.8% share
8,283g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
