Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

K'Sante
Victory
Ranked Solo/Duo · 200 days ago
7 / 5 / 12
K / D / A
45.2%
Kill participation
1,578.5
Damage / min
15,766g
474.4 gold / min
33
6 placed · 5 cleared
257
7.7 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSaleynari#1178
Maokai · Top
2 / 7 / 11
36.1% KP
30,815
19.3% share
11,785g
224 CS · 6.7/m
gaman#7897
Shyvana · Jungle
9 / 6 / 12
58.3% KP
25,260
15.8% share
15,719g
209 CS · 6.3/m
Apocalys#JP1
Talon · Mid
13 / 12 / 14
75% KP
41,233
25.8% share
15,516g
200 CS · 6/m
immkls#JP1
Ezreal · ADC
9 / 8 / 9
50% KP
49,482
30.9% share
17,272g
255 CS · 7.7/m
SumireSuki#SUKI
Seraphine · Support
3 / 9 / 17
55.6% KP
13,226
8.3% share
9,661g
27 CS · 0.8/m
Red side
Victory1vsAll#日新又日新
K'Sante · Top
7 / 5 / 12
45.2% KP
52,459
29.7% share
15,766g
257 CS · 7.7/m
eimmy#JP1
Viego · Jungle
15 / 6 / 10
59.5% KP
33,565
19% share
17,970g
224 CS · 6.7/m
しょうぶし#JP2
Garen · Mid
4 / 12 / 9
31% KP
25,398
14.4% share
12,804g
240 CS · 7.2/m
吉田Doinb#JP1
Sivir · ADC
7 / 4 / 18
59.5% KP
38,350
21.7% share
15,896g
255 CS · 7.7/m
伏魔御廚子#Gimi
Elise · Support
9 / 9 / 15
57.1% KP
26,622
15.1% share
12,271g
43 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
