Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aatrox
Victory
Ranked Solo/Duo · 193 days ago
2 / 8 / 11
K / D / A
30.2%
Kill participation
674.8
Damage / min
9,873g
332.8 gold / min
21
8 placed · 4 cleared
161
5.4 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatてっこおおおおお#JP1
Quinn · Top
5 / 10 / 7
50% KP
25,688
26.2% share
12,089g
176 CS · 5.9/m
Badao1102c#2302
Graves · Jungle
13 / 10 / 3
66.7% KP
28,204
28.7% share
15,370g
226 CS · 7.6/m
Dplus KIA エリン#JP1
Anivia · Mid
2 / 9 / 6
33.3% KP
14,924
15.2% share
9,786g
213 CS · 7.2/m
卯ノ花烈#初代剣八
Karthus · ADC
2 / 8 / 5
29.2% KP
22,862
23.3% share
11,552g
230 CS · 7.8/m
藍染惣右介#霊 王
Taric · Support
2 / 6 / 4
25% KP
6,548
6.7% share
7,789g
40 CS · 1.3/m
Red side
Victory1vsAll#日新又日新
Aatrox · Top
2 / 8 / 11
30.2% KP
20,019
14.1% share
9,873g
161 CS · 5.4/m
ニューキングハナハナV#ハナ専
Kindred · Jungle
10 / 7 / 7
39.5% KP
22,822
16.1% share
14,724g
227 CS · 7.7/m
Not Anymore#Happy
Yasuo · Mid
15 / 3 / 11
60.5% KP
45,952
32.4% share
17,574g
266 CS · 9/m
尾中板井#JP1
Kai'Sa · ADC
10 / 3 / 11
48.8% KP
32,980
23.3% share
16,211g
262 CS · 8.8/m
ぴょんしんゲーミング#zzz
Karma · Support
6 / 3 / 18
55.8% KP
19,936
14.1% share
11,712g
39 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
