Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

K'Sante
Defeat
Ranked Solo/Duo · 189 days ago
6 / 3 / 6
K / D / A
41.4%
Kill participation
1,001.3
Damage / min
11,593g
419.8 gold / min
16
5 placed · 3 cleared
212
7.7 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat1vsAll#日新又日新
K'Sante · Top
6 / 3 / 6
41.4% KP
27,652
23.5% share
11,593g
212 CS · 7.7/m
Phong Shelby#PSB
Lee Sin · Jungle
4 / 8 / 14
62.1% KP
17,847
15.1% share
10,830g
176 CS · 6.4/m
鷲見セリナ#ブルシー
Karthus · Mid
11 / 13 / 5
55.2% KP
41,489
35.2% share
11,523g
181 CS · 6.6/m
akasei#4444
Jhin · ADC
4 / 3 / 12
55.2% KP
18,665
15.8% share
11,286g
209 CS · 7.6/m
poesy#hope
Thresh · Support
4 / 5 / 21
86.2% KP
12,246
10.4% share
8,370g
30 CS · 1.1/m
Red side
Victoryminaponzu#JP1
Kayle · Top
4 / 5 / 7
34.4% KP
16,289
15.2% share
10,733g
211 CS · 7.6/m
oyakataSA#JP1
Vi · Jungle
5 / 5 / 12
53.1% KP
11,699
10.9% share
11,094g
173 CS · 6.3/m
イゾルデ#永 遠
Sejuani · Mid
8 / 6 / 17
78.1% KP
35,505
33.2% share
13,384g
169 CS · 6.1/m
OMOIDEINMYHEAD#dkgi
Draven · ADC
14 / 6 / 5
59.4% KP
32,906
30.8% share
18,137g
215 CS · 7.8/m
DekaMäraCat#1234
Zac · Support
1 / 7 / 14
46.9% KP
10,476
9.8% share
7,772g
37 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
