Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

K'Sante
Victory
Ranked Solo/Duo · 189 days ago
5 / 3 / 10
K / D / A
62.5%
Kill participation
768.6
Damage / min
16,268g
446.9 gold / min
22
6 placed · 4 cleared
290
8 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory1vsAll#日新又日新
K'Sante · Top
5 / 3 / 10
62.5% KP
27,977
20.9% share
16,268g
290 CS · 8/m
Middleそらまめ#そらまめ
Nunu & Willump · Jungle
2 / 3 / 15
70.8% KP
17,680
13.2% share
12,707g
205 CS · 5.6/m
ぎょねこ#魚猫9
Zed · Mid
9 / 3 / 3
50% KP
37,532
28% share
17,328g
315 CS · 8.7/m
trash team#000
Ashe · ADC
7 / 9 / 7
58.3% KP
37,483
27.9% share
18,103g
297 CS · 8.2/m
たかゃ#JP1
Karma · Support
1 / 4 / 13
58.3% KP
13,493
10.1% share
10,579g
87 CS · 2.4/m
Red side
DefeatLONG峯#JP1
Shen · Top
1 / 7 / 9
45.5% KP
9,573
10.7% share
10,138g
184 CS · 5.1/m
gaman#7897
Bel'Veth · Jungle
5 / 1 / 10
68.2% KP
13,549
15.1% share
16,170g
280 CS · 7.7/m
尾中板井#JP1
Camille · Mid
4 / 9 / 8
54.5% KP
23,154
25.9% share
14,485g
253 CS · 7/m
RuneFactoryが大好きだ#YRA
Kai'Sa · ADC
12 / 3 / 6
81.8% KP
32,347
36.1% share
22,747g
385 CS · 10.6/m
kaitoXD#JP1
Thresh · Support
0 / 4 / 14
63.6% KP
10,889
12.2% share
9,667g
32 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
