Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ambessa
Defeat
Ranked Solo/Duo · 186 days ago
10 / 9 / 16
K / D / A
42.6%
Kill participation
967.2
Damage / min
16,798g
407.1 gold / min
32
8 placed · 2 cleared
239
5.8 CS / min
Objective control
3
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryXandrino#JP1
LeBlanc · Top
5 / 15 / 11
25.8% KP
30,940
13.4% share
13,014g
190 CS · 4.6/m
Requiem#あるかいだ
Jarvan IV · Jungle
10 / 11 / 32
67.7% KP
33,147
14.3% share
20,689g
281 CS · 6.8/m
bimpop1111#JP2
Syndra · Mid
9 / 8 / 12
33.9% KP
38,027
16.5% share
18,758g
293 CS · 7.1/m
Asuki#JP1
Kindred · ADC
32 / 14 / 21
85.5% KP
112,371
48.6% share
29,092g
291 CS · 7.1/m
1234521#123
Thresh · Support
6 / 13 / 40
74.2% KP
16,641
7.2% share
14,369g
17 CS · 0.4/m
Red side
Defeat1vsAll#日新又日新
Ambessa · Top
10 / 9 / 16
42.6% KP
39,915
19.9% share
16,798g
239 CS · 5.8/m
Novita#JP1
Briar · Jungle
18 / 16 / 13
50.8% KP
45,536
22.7% share
20,473g
237 CS · 5.7/m
Want#JP1
Qiyana · Mid
18 / 7 / 13
50.8% KP
54,315
27.1% share
18,867g
244 CS · 5.9/m
純 愛#1124
Zeri · ADC
12 / 12 / 11
37.7% KP
40,546
20.2% share
22,427g
300 CS · 7.3/m
Jenthoph#1570
Taliyah · Support
3 / 18 / 24
44.3% KP
20,288
10.1% share
11,821g
33 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
