Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

K'Sante
Victory
Ranked Flex · 184 days ago
10 / 4 / 7
K / D / A
56.7%
Kill participation
930
Damage / min
14,642g
423.4 gold / min
25
8 placed · 3 cleared
233
6.7 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory1vsAll#日新又日新
K'Sante · Top
10 / 4 / 7
56.7% KP
32,163
23.5% share
14,642g
233 CS · 6.7/m
RANK DEMON#OOO
Karthus · Jungle
8 / 6 / 18
86.7% KP
47,655
34.8% share
17,561g
271 CS · 7.8/m
V1 Mirei#v66
Yone · Mid
6 / 7 / 8
46.7% KP
28,803
21% share
13,391g
226 CS · 6.5/m
V1 Syunaider#PSG
Jhin · ADC
6 / 3 / 8
46.7% KP
20,424
14.9% share
15,240g
251 CS · 7.3/m
MBG#MBG1
Leona · Support
0 / 2 / 19
63.3% KP
8,059
5.9% share
9,022g
29 CS · 0.8/m
Red side
Defeat炬燵猫#JP1
Vayne · Top
4 / 7 / 4
36.4% KP
20,422
18.1% share
12,570g
205 CS · 5.9/m
maisuta#JP1
Jarvan IV · Jungle
3 / 6 / 7
45.5% KP
11,225
9.9% share
11,597g
198 CS · 5.7/m
atigum#JP11
LeBlanc · Mid
10 / 5 / 7
77.3% KP
45,271
40.1% share
15,372g
244 CS · 7.1/m
Ace#JP12
Jinx · ADC
4 / 6 / 5
40.9% KP
26,753
23.7% share
16,468g
325 CS · 9.4/m
青森のピアニスト#JP1
Braum · Support
1 / 6 / 10
50% KP
9,161
8.1% share
8,456g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
