Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Defeat
Normal Draft · 180 days ago
13 / 7 / 14
K / D / A
65.9%
Kill participation
898.5
Damage / min
15,856g
390.9 gold / min
98
37 placed · 11 cleared
46
1.1 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory日寇与狗不得入内#JP1
Rumble · Top
10 / 3 / 7
41.5% KP
27,846
16.9% share
17,041g
290 CS · 7.1/m
マルス#0127
Darius · Jungle
9 / 8 / 4
31.7% KP
28,391
17.2% share
16,092g
268 CS · 6.6/m
옌니짜냥해#5540
LeBlanc · Mid
6 / 8 / 9
36.6% KP
27,712
16.8% share
13,630g
246 CS · 6.1/m
なんでこんなに弱いのか#2365
Ashe · ADC
14 / 12 / 17
75.6% KP
62,931
38.2% share
24,581g
368 CS · 9.1/m
Primão OldDog#JP1
Seraphine · Support
2 / 10 / 24
63.4% KP
17,801
10.8% share
12,460g
56 CS · 1.4/m
Red side
Defeatディオsama#無駄無駄
Galio · Top
7 / 5 / 9
39% KP
19,949
12.3% share
13,428g
215 CS · 5.3/m
殘忍無道#慈悲忍辱
Lee Sin · Jungle
7 / 9 / 10
41.5% KP
21,738
13.4% share
15,941g
226 CS · 5.6/m
外国人#kr117
Hwei · Mid
10 / 1 / 10
48.8% KP
51,450
31.7% share
18,757g
347 CS · 8.6/m
サンダース#JP1
Samira · ADC
4 / 19 / 8
29.3% KP
32,874
20.2% share
15,328g
264 CS · 6.5/m
1vsAll#日新又日新
Camille · Support
13 / 7 / 14
65.9% KP
36,451
22.4% share
15,856g
46 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
