Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 178 days ago
20 / 3 / 4
K / D / A
60%
Kill participation
1,504.8
Damage / min
18,798g
597.1 gold / min
30
6 placed · 5 cleared
264
8.4 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatあんま自分を責めんな俺がいるけん#ran
Illaoi · Top
3 / 7 / 3
23.1% KP
29,817
25.5% share
11,818g
224 CS · 7.1/m
ぴょんしんゲーミング#ぴょんLん
Viego · Jungle
1 / 8 / 7
30.8% KP
17,985
15.4% share
10,882g
193 CS · 6.1/m
Liam Gallagher#0812
Ryze · Mid
3 / 8 / 4
26.9% KP
17,114
14.6% share
11,205g
237 CS · 7.5/m
Recap#125
Jhin · ADC
15 / 11 / 1
61.5% KP
36,938
31.5% share
17,827g
212 CS · 6.7/m
Pheonix#VG45
Karma · Support
4 / 6 / 12
61.5% KP
15,249
13% share
9,698g
25 CS · 0.8/m
Red side
Victory黄色のヨッシー#JP1
Vayne · Top
5 / 6 / 5
25% KP
25,241
17.8% share
13,378g
221 CS · 7/m
I Am AtomiK#シャドウ
Aatrox · Jungle
10 / 4 / 7
42.5% KP
31,239
22% share
16,490g
263 CS · 8.4/m
1vsAll#日新又日新
Yone · Mid
20 / 3 / 4
60% KP
47,377
33.4% share
18,798g
264 CS · 8.4/m
Excellent Neeko#JP0
Neeko · ADC
4 / 8 / 14
45% KP
26,328
18.5% share
12,927g
168 CS · 5.3/m
340671100#JP1
Tahm Kench · Support
1 / 5 / 13
35% KP
11,778
8.3% share
9,701g
38 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
