Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 177 days ago
16 / 8 / 11
K / D / A
51.9%
Kill participation
1,367
Damage / min
25,133g
502.3 gold / min
39
9 placed · 8 cleared
353
7.1 CS / min
Objective control
4
Dragons
0
Baron
12
Towers
2
Inhibitors
0
Herald
4
Dragons
4
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryかなう#burin
K'Sante · Top
8 / 8 / 15
44.2% KP
60,078
21.5% share
20,372g
324 CS · 6.5/m
いい夢見てね#おやすみ
Lee Sin · Jungle
11 / 10 / 16
51.9% KP
43,336
15.5% share
21,656g
316 CS · 6.3/m
1vsAll#日新又日新
Yone · Mid
16 / 8 / 11
51.9% KP
68,396
24.5% share
25,133g
353 CS · 7.1/m
Philia#sama
Caitlyn · ADC
16 / 11 / 12
53.8% KP
79,881
28.6% share
30,072g
435 CS · 8.7/m
Kabe#chan
Neeko · Support
1 / 15 / 23
46.2% KP
27,847
10% share
13,975g
56 CS · 1.1/m
Red side
Defeatケリア志望者#gogo
Garen · Top
13 / 8 / 8
40.4% KP
63,142
21.5% share
23,684g
401 CS · 8/m
BC EL#JP1
Talon · Jungle
6 / 14 / 14
38.5% KP
41,954
14.3% share
20,328g
348 CS · 7/m
GGarizz#ゴリラ
Aurora · Mid
11 / 11 / 14
48.1% KP
72,453
24.6% share
20,198g
307 CS · 6.1/m
소루3#はやく
Anivia · ADC
10 / 8 / 23
63.5% KP
72,298
24.6% share
24,367g
369 CS · 7.4/m
tesla#iku
Pantheon · Support
12 / 11 / 18
57.7% KP
44,377
15.1% share
18,412g
45 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
