Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 177 days ago
10 / 5 / 7
K / D / A
34%
Kill participation
1,508.5
Damage / min
17,946g
505.3 gold / min
36
13 placed · 5 cleared
307
8.6 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRicky#りっきー
Rumble · Top
6 / 11 / 9
39.5% KP
30,821
19.7% share
11,862g
207 CS · 5.8/m
Xiaoguokui#18280
Sylas · Jungle
14 / 8 / 9
60.5% KP
35,219
22.5% share
17,274g
216 CS · 6.1/m
소루3#はやく
Illaoi · Mid
6 / 11 / 6
31.6% KP
40,607
26% share
14,925g
269 CS · 7.6/m
byemyname#2148
Corki · ADC
9 / 9 / 13
57.9% KP
38,238
24.4% share
18,023g
291 CS · 8.2/m
himyname#1111
Nami · Support
3 / 11 / 21
63.2% KP
11,564
7.4% share
10,429g
23 CS · 0.6/m
Red side
VictoryToki Shujin JP#TOKI
Fiddlesticks · Top
6 / 10 / 12
36% KP
36,466
18.8% share
11,888g
156 CS · 4.4/m
Philia#sama
Talon · Jungle
18 / 4 / 11
58% KP
50,795
26.2% share
24,486g
320 CS · 9/m
1vsAll#日新又日新
Yone · Mid
10 / 5 / 7
34% KP
53,576
27.6% share
17,946g
307 CS · 8.6/m
SUÝT NỮA THÌ#6th13
Kai'Sa · ADC
15 / 11 / 12
54% KP
42,349
21.8% share
20,037g
259 CS · 7.3/m
bong hoa xinhdep#0804
Leona · Support
1 / 8 / 21
44% KP
10,898
5.6% share
11,745g
38 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
