Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 177 days ago
2 / 5 / 8
K / D / A
34.5%
Kill participation
532.6
Damage / min
10,891g
411.2 gold / min
20
5 placed · 4 cleared
235
8.9 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory1823#1823y
Aatrox · Top
8 / 5 / 4
41.4% KP
17,915
21.6% share
10,942g
164 CS · 6.2/m
Ξ º ω º Ξ#3489
Rek'Sai · Jungle
12 / 0 / 8
69% KP
24,240
29.2% share
13,794g
194 CS · 7.3/m
1vsAll#日新又日新
Yone · Mid
2 / 5 / 8
34.5% KP
14,106
17% share
10,891g
235 CS · 8.9/m
Nana#PA70
Swain · ADC
3 / 8 / 12
51.7% KP
18,618
22.4% share
11,046g
186 CS · 7/m
tpircs#7220
Blitzcrank · Support
4 / 3 / 14
62.1% KP
8,209
9.9% share
8,946g
40 CS · 1.5/m
Red side
DefeatLaviee#1102
Yasuo · Top
3 / 9 / 2
23.8% KP
21,556
19% share
8,841g
179 CS · 6.8/m
May#0823
Ambessa · Jungle
5 / 5 / 6
52.4% KP
15,237
13.4% share
11,125g
172 CS · 6.5/m
魔琉血夜麗#JP1
Malzahar · Mid
4 / 3 / 3
33.3% KP
32,264
28.5% share
12,814g
263 CS · 9.9/m
im china#tai
Ezreal · ADC
6 / 4 / 5
52.4% KP
33,815
29.8% share
11,639g
202 CS · 7.6/m
勝つために生まれた#0913
Thresh · Support
3 / 8 / 8
52.4% KP
10,506
9.3% share
7,726g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
