Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

K'Sante
Victory
Ranked Flex · 175 days ago
4 / 2 / 13
K / D / A
54.8%
Kill participation
802.2
Damage / min
10,814g
406.5 gold / min
18
5 placed · 3 cleared
182
6.8 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPerle#2201
Aatrox · Top
3 / 5 / 6
52.9% KP
15,191
19.3% share
10,056g
204 CS · 7.7/m
Yuntaso#KEKW
Skarner · Jungle
3 / 7 / 8
64.7% KP
13,134
16.7% share
8,572g
139 CS · 5.2/m
Crescent#八月の夜
Sylas · Mid
3 / 7 / 5
47.1% KP
11,673
14.8% share
8,347g
159 CS · 6/m
ゴウカザル#392
Ezreal · ADC
8 / 5 / 4
70.6% KP
33,053
41.9% share
13,999g
234 CS · 8.8/m
WitchCraftSabbat#hope
Braum · Support
0 / 7 / 12
70.6% KP
5,785
7.3% share
6,606g
30 CS · 1.1/m
Red side
Victory1vsAll#日新又日新
K'Sante · Top
4 / 2 / 13
54.8% KP
21,339
17.7% share
10,814g
182 CS · 6.8/m
青森のピアニスト#JP1
Lee Sin · Jungle
6 / 6 / 13
61.3% KP
16,221
13.4% share
11,780g
158 CS · 5.9/m
atigum#JP11
Ryze · Mid
8 / 2 / 14
71% KP
41,392
34.2% share
14,044g
275 CS · 10.3/m
ギンギンの珍棒#JP1
Kai'Sa · ADC
12 / 3 / 9
67.7% KP
35,858
29.7% share
16,798g
232 CS · 8.7/m
炬燵猫#JP1
Nautilus · Support
1 / 4 / 14
48.4% KP
6,087
5% share
7,717g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
