Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mordekaiser
Defeat
Normal Draft · 172 days ago
7 / 6 / 3
K / D / A
62.5%
Kill participation
917.2
Damage / min
11,659g
446.4 gold / min
19
7 placed · 1 cleared
213
8.2 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryなーさん#JP1
Jax · Top
2 / 4 / 6
23.5% KP
6,106
5.9% share
8,854g
145 CS · 5.6/m
Terann#최기명팬
Sylas · Jungle
19 / 2 / 7
76.5% KP
37,786
36.7% share
16,355g
210 CS · 8/m
回帰者#0911
Syndra · Mid
6 / 3 / 10
47.1% KP
23,994
23.3% share
11,155g
209 CS · 8/m
βροντη#JP1
Sivir · ADC
6 / 4 / 11
50% KP
26,995
26.2% share
12,454g
255 CS · 9.8/m
びけびけ#222
Karma · Support
1 / 3 / 18
55.9% KP
7,961
7.7% share
7,738g
28 CS · 1.1/m
Red side
Defeat1vsAll#日新又日新
Mordekaiser · Top
7 / 6 / 3
62.5% KP
23,955
32.3% share
11,659g
213 CS · 8.2/m
V1 Mtemia#Damn
Zaahen · Jungle
2 / 6 / 8
62.5% KP
19,795
26.7% share
8,658g
126 CS · 4.8/m
HASAKI PTSD#JP1
Gangplank · Mid
2 / 4 / 2
25% KP
11,667
15.7% share
11,780g
234 CS · 9/m
V1 Recon#0806
Kai'Sa · ADC
3 / 7 / 4
43.8% KP
12,408
16.7% share
10,798g
207 CS · 7.9/m
天上天下唯我独尊#jp12
Thresh · Support
2 / 11 / 4
37.5% KP
6,367
8.6% share
6,772g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
