Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gragas
Victory
Ranked Solo/Duo · 165 days ago
1 / 3 / 13
K / D / A
34.1%
Kill participation
910.6
Damage / min
11,960g
383.1 gold / min
34
8 placed · 5 cleared
234
7.5 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat弟子募集中#ももです
Renekton · Top
4 / 8 / 5
30% KP
26,516
19.8% share
11,847g
235 CS · 7.5/m
Schwarz#neko
Jayce · Jungle
10 / 5 / 9
63.3% KP
37,169
27.7% share
15,397g
202 CS · 6.5/m
Picric Acid#JP1
Brand · Mid
3 / 8 / 10
43.3% KP
27,027
20.1% share
9,380g
162 CS · 5.2/m
Cyclosword#3746
Lucian · ADC
10 / 10 / 5
50% KP
29,216
21.8% share
16,406g
226 CS · 7.2/m
走る朝鮮のおじいさん#0419
Zilean · Support
3 / 10 / 24
90% KP
14,240
10.6% share
10,230g
34 CS · 1.1/m
Red side
Victory1vsAll#日新又日新
Gragas · Top
1 / 3 / 13
34.1% KP
28,425
19.6% share
11,960g
234 CS · 7.5/m
Kina#き な
Viego · Jungle
10 / 5 / 10
48.8% KP
25,988
17.9% share
18,525g
281 CS · 9/m
N4n44#0808
Ahri · Mid
5 / 5 / 13
43.9% KP
28,451
19.6% share
12,689g
205 CS · 6.6/m
Asuki#JP1
Kindred · ADC
20 / 8 / 10
73.2% KP
48,066
33.1% share
20,451g
223 CS · 7.1/m
1234521#123
Pyke · Support
5 / 9 / 11
39% KP
14,177
9.8% share
10,851g
37 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
