Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gragas
Defeat
Ranked Solo/Duo · 165 days ago
1 / 5 / 3
K / D / A
11.8%
Kill participation
599.1
Damage / min
11,949g
340.6 gold / min
28
8 placed · 4 cleared
270
7.7 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryケリア志望者#gogo
Poppy · Top
7 / 5 / 14
44.7% KP
30,143
18.5% share
13,313g
205 CS · 5.8/m
midIreliaAkali#japan
Graves · Jungle
22 / 5 / 4
55.3% KP
47,961
29.4% share
23,364g
309 CS · 8.8/m
Kan4shiro#JAPA
Zoe · Mid
6 / 7 / 14
42.6% KP
29,807
18.3% share
14,934g
238 CS · 6.8/m
Ayezen#JP1
Xerath · ADC
7 / 7 / 18
53.2% KP
35,936
22% share
16,392g
222 CS · 6.3/m
お疲れ委#glhf
Bard · Support
5 / 10 / 28
70.2% KP
19,350
11.9% share
12,884g
28 CS · 0.8/m
Red side
Defeat1vsAll#日新又日新
Gragas · Top
1 / 5 / 3
11.8% KP
21,019
13.1% share
11,949g
270 CS · 7.7/m
January#봄이야
Ambessa · Jungle
8 / 11 / 7
44.1% KP
26,255
16.4% share
14,654g
207 CS · 5.9/m
福岡が好きです#いいね
Lucian · Mid
15 / 10 / 5
58.8% KP
63,360
39.5% share
19,477g
282 CS · 8/m
Raharl#JP1
Viktor · ADC
3 / 10 / 14
50% KP
24,705
15.4% share
14,147g
248 CS · 7.1/m
しのぶ#JP1
Sylas · Support
7 / 11 / 10
50% KP
25,145
15.7% share
12,641g
46 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
