Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 161 days ago
17 / 4 / 4
K / D / A
67.7%
Kill participation
1,564.4
Damage / min
14,974g
606.6 gold / min
27
6 placed · 5 cleared
198
8 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory100SatorumiJEP#9527
Olaf · Top
6 / 3 / 1
22.6% KP
18,689
19.9% share
12,671g
216 CS · 8.8/m
牡丹雪#H3ART
Rek'Sai · Jungle
4 / 1 / 11
48.4% KP
12,874
13.7% share
11,546g
187 CS · 7.6/m
1vsAll#日新又日新
Yone · Mid
17 / 4 / 4
67.7% KP
38,614
41.1% share
14,974g
198 CS · 8/m
Aiyy#52999
Aphelios · ADC
1 / 5 / 8
29% KP
12,924
13.8% share
10,877g
208 CS · 8.4/m
Rittle#JP1
Seraphine · Support
3 / 3 / 14
54.8% KP
10,807
11.5% share
8,422g
40 CS · 1.6/m
Red side
Defeat木こりサイオン#Noxus
Sion · Top
1 / 7 / 1
12.5% KP
12,141
15.6% share
7,751g
152 CS · 6.2/m
DFM TaNa#DFM
Nocturne · Jungle
2 / 5 / 4
37.5% KP
11,101
14.3% share
9,603g
180 CS · 7.3/m
LUNA ALBA LI XV#ALBUS
Gangplank · Mid
4 / 6 / 5
56.3% KP
20,298
26.1% share
10,344g
190 CS · 7.7/m
Silly man#JP1
Heimerdinger · ADC
8 / 7 / 2
62.5% KP
24,597
31.6% share
13,980g
221 CS · 9/m
Loki2#JP1
Nautilus · Support
1 / 6 / 10
68.8% KP
9,707
12.5% share
7,335g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
