Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 161 days ago
10 / 9 / 4
K / D / A
70%
Kill participation
1,043.9
Damage / min
13,289g
459.6 gold / min
16
4 placed · 3 cleared
204
7.1 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDFM TaNa#DFM
Ryze · Top
7 / 1 / 11
46.2% KP
34,487
24.5% share
14,986g
278 CS · 9.6/m
May#0823
Viego · Jungle
11 / 4 / 7
46.2% KP
22,911
16.3% share
15,045g
200 CS · 6.9/m
リーグオブハゲ#JP1
Naafiri · Mid
7 / 6 / 10
43.6% KP
25,541
18.2% share
11,931g
201 CS · 7/m
Color Your Night#wing
Ezreal · ADC
12 / 3 / 10
56.4% KP
45,607
32.4% share
17,486g
270 CS · 9.3/m
suzukamui#jp2
Pantheon · Support
2 / 6 / 18
51.3% KP
12,141
8.6% share
9,769g
30 CS · 1/m
Red side
Defeat100SatorumiJEP#9527
Olaf · Top
4 / 4 / 3
35% KP
16,317
16.9% share
10,809g
203 CS · 7/m
えみりあ#pspo2
Kayn · Jungle
2 / 9 / 10
60% KP
16,474
17.1% share
11,034g
206 CS · 7.1/m
1vsAll#日新又日新
Yone · Mid
10 / 9 / 4
70% KP
30,187
31.3% share
13,289g
204 CS · 7.1/m
RuneFactoryが大好きだ#YRA
Sivir · ADC
1 / 9 / 9
50% KP
23,729
24.6% share
12,083g
229 CS · 7.9/m
37225#JP1
Karma · Support
3 / 8 / 10
65% KP
9,744
10.1% share
8,444g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
