Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 161 days ago
4 / 10 / 2
K / D / A
30%
Kill participation
644.9
Damage / min
14,623g
395 gold / min
37
10 placed · 3 cleared
266
7.2 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryふらうぃー 花粉撲滅大作戦#ぺぐどぅん
Aatrox · Top
5 / 4 / 9
38.9% KP
24,201
19.1% share
15,725g
269 CS · 7.3/m
プシューケー#JP1
Jarvan IV · Jungle
15 / 3 / 12
75% KP
30,839
24.4% share
17,897g
254 CS · 6.9/m
uwaaaaaaaaaaaann#JP1
Vladimir · Mid
3 / 1 / 8
30.6% KP
14,057
11.1% share
14,734g
305 CS · 8.2/m
夜の踊り子#SKNS
Smolder · ADC
13 / 6 / 7
55.6% KP
47,264
37.4% share
21,657g
396 CS · 10.7/m
ShaZam#0059
Nami · Support
0 / 6 / 24
66.7% KP
10,021
7.9% share
10,300g
21 CS · 0.6/m
Red side
Defeat1vsAll#日新又日新
Yone · Top
4 / 10 / 2
30% KP
23,871
16.5% share
14,623g
266 CS · 7.2/m
was good day#JP1
Jayce · Jungle
3 / 6 / 5
40% KP
23,344
16.1% share
16,103g
287 CS · 7.8/m
XYZDR2026#33222
Ziggs · Mid
6 / 2 / 3
45% KP
41,701
28.8% share
13,861g
291 CS · 7.9/m
RuneFactoryが大好きだ#YRA
Sivir · ADC
6 / 7 / 8
70% KP
27,919
19.3% share
16,961g
319 CS · 8.6/m
グレイラースZ#JP1
Shaco · Support
1 / 11 / 11
60% KP
28,171
19.4% share
9,419g
17 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
